Rangi
2d562a673b
Factor out shared audio/notes.asm
2020-06-27 22:24:13 -04:00
dannye
362bba7642
Rename dnote to drum_note and dspeed to drum_speed
2019-09-03 22:36:02 -05:00
dannye
969b43d443
Update labels to match new audio macro names
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and synchronize engine_2 and engine_3 with engine_1
2019-08-17 14:47:16 -05:00
dannye
20c4116788
Update audio macro names
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change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
2019-07-27 23:21:39 -05:00
dannye
4398dde1e4
Break up sfxnote parameters into duty, volume, volume change and pitch
2018-03-16 20:35:40 -05:00
dannye
5207a14af3
Redo audio header macro
2016-07-27 22:08:13 -05:00
dannye
a51037eeee
Remove the last address comments
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except for wram.asm and sram.asm
also delete unused yellow file
2016-06-12 02:19:44 -05:00
YamaArashi
2b01815999
commented audio code
2015-08-08 22:32:44 -07:00
dannye
a6f04b4349
Unify audio bank references
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2→1
8→2
1f→3
2015-07-22 10:22:46 -05:00
U-Daniel-PC\Daniel
fc9b61e8ac
Rename/organize part 3 of 4
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rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:39:24 -05:00
U-Fish-PC\Daniel
b83acb03e5
Clean up white space
2014-06-09 16:58:02 -04:00
U-Fish-PC\Daniel
fadac928bc
Clean up music bank references
2014-06-09 16:18:29 -04:00
U-Fish-PC\Daniel
683a62cc1c
Combine wave files
2014-06-09 14:22:38 -04:00
U-Fish-PC\Daniel
0c7ed80e8f
Improve music command names
2014-06-09 13:47:20 -04:00
yenatch
40c17c906b
Remove most static wram addresses. Use labels instead.
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For unknown addresses, use "w<address>".
Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
yenatch
ebce80653c
Stop using [$ff00+$xx] syntax.
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rgbasm treats $ffxx loads the same. This is more consistent and avoids confusion with $ff00+c,
2014-03-30 16:30:30 -07:00
yenatch
1b9ee46af9
Get rid of globals.asm. Use ::s to export labels between objects.
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globals.asm was a hack that:
- gave rgbasm an extra 100k lines to read
- increased reliance on the python preprocessor
- made the makefile a mess
- gave object creation an extra step
- wasn't even necessary
This speeds up build time by at least a third.
2014-01-27 16:24:13 -05:00
yenatch
94d755003e
split out the audio engines
2014-01-06 22:34:14 -05:00