Commit graph

18 commits

Author SHA1 Message Date
Sylvie
77d051479b
Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457) 2024-08-04 10:05:33 -04:00
SatoMew
2ff7b40d82 Replace ghost Marowak's ambiguous constant 2020-09-22 18:38:29 +01:00
Rangi
8ce20e5c31 Define a constant for the ghost Marowak (hard-coded throughout the engine, like the starters) 2020-08-31 10:58:41 -04:00
Rangi
06db7ec55b callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar 2020-07-06 21:18:22 -04:00
Rangi
772fcc7588 Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
Rangi
139a28ff99 Port pokecrystal's formatting of text commands and special characters 2020-07-04 21:14:46 -04:00
Rangi
35deb77113 H_CONSTANTNAMES -> hConstantNames 2020-07-03 19:59:41 -04:00
Rangi
0a62d48df2 Move more tables from engine/ to data/
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2020-06-23 17:50:50 -04:00
Rangi
c779602459 Rename map files, labels, and constants to be consistent and work with Polished Map 2019-01-01 23:33:10 -05:00
YamaArashi
7f34e28f24 remove address comments 2016-06-11 17:24:04 -07:00
dannye
38065a744d No more W_ 2015-08-30 21:38:41 -05:00
YamaArashi
2b01815999 commented audio code 2015-08-08 22:32:44 -07:00
YamaArashi
323895af6d fixed hram aliases and named wram var 2015-07-23 20:48:35 -07:00
dannye
4d88812f40 Name some battle sound effects 2015-07-21 21:04:21 -05:00
dannye
ea9cc86949 Name sound effects 2015-07-19 03:46:12 -05:00
U-Daniel-PC\Daniel
8431fa7756 TX_ASM 2015-07-03 14:58:50 -05:00
U-Daniel-PC\Daniel
cd649184f5 Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:37:53 -05:00
xCrystal
10211cc461 Rename battle files and split move effects Part 5
15.asm, 16.asm, 1a.asm, 1c.asm
2015-04-01 17:05:51 +02:00
Renamed from engine/battle/16.asm (Browse further)