Commit graph

86 commits

Author SHA1 Message Date
Rangi
7e78c1171d Gen 1's Minimize graphic was not a complete 8x8 tile 2022-03-04 18:21:12 -05:00
Rangi
c8626595b4 Use BANK("Pics #") for Pokémon and trainer pics 2021-05-06 23:04:00 -04:00
dannye
66377fca32 Fix file modes 2020-11-14 20:52:10 -06:00
Rangi
379a563c43 All battle back pictures end with "b" 2020-11-05 11:04:20 -05:00
Rangi
407b813250 Separate splash screen, intro, and credits (like pokegold/pokecrystal) 2020-08-28 09:54:57 -04:00
Rangi
ef9cb892fd cycling.png -> red_bike.png 2020-07-17 14:02:45 -04:00
Rangi
3c1cdbc4d0 Identify remaining tilemap IDs 2020-07-17 13:47:33 -04:00
Rangi
2454296d32 Update sprite names
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-17 12:48:15 -04:00
Rangi
4cc4b175fc Identify trade-related tilemaps 2020-07-16 22:30:40 -04:00
Rangi
884ef9c1a8 Factor out animation tilemaps 2020-07-16 22:23:31 -04:00
Rangi
7bcb4b19c7 Un-deduplicate gfx/intro_credits/gengar.png's tiles 2020-07-16 19:56:52 -04:00
Rangi
4b4ad9894e Disassemble the BLUEMONS.GB debug ROM 2020-07-15 13:35:39 -04:00
Rangi
550cfb58cf gfx/overworld/spinners.png, like gfx/battle/balls.png, is 4x1 not 2x2 2020-07-05 19:13:54 -04:00
Rangi
a5375a0805 Factor out graphics INCBINs from main.asm to gfx/*.asm 2020-07-03 17:43:55 -04:00
Rangi
64da1f5d6b Move graphics-only object file sources into gfx/
Previously this wasn't working, but now the Makefile uses pokegold's technique for running scan_includes.

It also enables and fixes some rgbds warnings ("Non-local labels without a colon are deprecated").
2020-07-03 17:32:21 -04:00
Rangi
2ebbb0d95e Add original Red/Green SGB border and slot machine graphics 2020-06-28 00:17:10 -04:00
Rangi
e71e28a1ee Add original Red/Green tileset graphics which differ from Red/Blue
This is just for convenience, like the Red/Green Pokémon front sprites.
2020-06-27 23:40:23 -04:00
Rangi
6b19b301f4 Move trade bubble from gfx/icons to gfx/trade 2020-06-27 22:44:05 -04:00
Rangi
eeb45036e2 Individual images for party menu icon graphics 2020-06-27 22:16:01 -04:00
Rangi
76d02feca0 Move mon_nest_icon.png to gfx/town_map 2020-06-27 21:43:32 -04:00
Rangi
209ecc1919 Merge pic/ into gfx/ 2020-06-27 21:43:32 -04:00
Rangi
77df64ba9c Fix the slot machine tilemap, and adjust the slot graphics 2020-06-27 21:43:32 -04:00
Rangi
e770ee77ce Replace .tilecoll files with tile ID db data 2020-06-27 21:43:32 -04:00
Rangi
d5089d3c62 Organize gfx/ 2020-06-27 21:43:32 -04:00
Rangi
c779602459 Rename map files, labels, and constants to be consistent and work with Polished Map 2019-01-01 23:33:10 -05:00
yenatch
f75049feef Use rgbgfx and c tools instead of the submodule. 2018-03-10 18:53:04 -05:00
IIMarckus
674b4dcc4a Remove the Beach House option. 2016-06-07 23:55:55 -06:00
stag019
21f306d653 Fix PNG files to have bit depth match the bit depth used in the game. 2015-01-07 21:30:48 -05:00
IIMarckus
d0bb99ec89 Add Yellow’s slot machine graphics. 2014-10-21 01:31:34 -06:00
IIMarckus
16ad16302e Add the beach house tileset. 2014-10-17 11:13:22 -06:00
YamaArashi
c9946975d4 Commented function
- Named and commented Func_4c70.
- Removed gfx/diagonal_lines.png, which is not actually graphics.
2014-07-28 02:22:58 -07:00
yenatch
188ac8a9b4 Remove redundant dimensions in image filenames. 2014-05-30 01:30:10 -07:00
yenatch
fc4213813e Accidentally added a second minimize graphic. 2014-04-05 21:26:34 -04:00
yenatch
05c58eaa70 Fix tile padding for house and ship_port tileset graphics. 2014-04-05 16:53:25 -04:00
yenatch
01888c742d Convert pngs in gfx/ to 1bpp and 2bpp.
All graphics are now png.

Some files were split out of necessity:
- gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png
- gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png
- gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png
2014-04-05 16:41:36 -04:00
yenatch
8a106a2c61 Name the tilesets and give them constants.
Also clean up the tileset macro and remove placeholders/redundant files.
2014-04-03 22:46:39 -04:00
Marcus Huderle
c9dc151d19 Red fishing tiles and ss anne smoke puff gfx INCBIN. 2013-12-24 11:34:21 -06:00
Marcus Huderle
64ea3c5d38 MinimizedMonSprite 1bpp gfx. 2013-12-23 19:46:03 -06:00
U-Fish-PC\Daniel
9c4be8a91e Disassemble Slot Machine and Others 2013-12-11 01:44:39 -05:00
U-Fish-PC\Daniel
ffc4c03e19 Dissasemble and clean up 2013-11-15 01:56:54 -05:00
U-Fish-PC\Daniel
51701f534b Add Mon nest icon 2013-10-15 20:38:49 -04:00
U-Fish-PC\Daniel
5537897109 give consistency to map names 2013-09-16 12:10:26 -04:00
U-Fish-PC\Daniel
c29ed3b405 Split blank_leader_names and circle_tile 2013-09-08 10:18:05 -04:00
U-Fish-PC\Daniel
f6b159bce7 Add ledge hopping shadow tile to gfx 2013-08-20 19:17:21 -04:00
U-Fish-PC\Daniel
4d63a8b88a Add black battle transition tile to gfx 2013-08-20 15:52:43 -04:00
U-Fish-PC\Daniel
6fc179a10b Add falling star tile to gfx 2013-08-20 14:56:20 -04:00
U-Fish-PC\Daniel
03776462c3 Add diagonal line tiles to gfx 2013-08-20 13:49:05 -04:00
U-Fish-PC\Daniel
688c8dc9a5 Added Town Map rle file to gfx 2013-08-20 03:33:21 -04:00
U-Fish-PC\Daniel
70568d7684 Added Town Map up arrow to gfx 2013-08-20 03:18:20 -04:00
U-Fish-PC\Daniel
6e64b53e74 Added Town Map cursor to gfx 2013-08-20 02:55:47 -04:00