Rangi
7e78c1171d
Gen 1's Minimize graphic was not a complete 8x8 tile
2022-03-04 18:21:12 -05:00
Rangi
c8626595b4
Use BANK("Pics #") for Pokémon and trainer pics
2021-05-06 23:04:00 -04:00
dannye
66377fca32
Fix file modes
2020-11-14 20:52:10 -06:00
Rangi
379a563c43
All battle back pictures end with "b"
2020-11-05 11:04:20 -05:00
Rangi
407b813250
Separate splash screen, intro, and credits (like pokegold/pokecrystal)
2020-08-28 09:54:57 -04:00
Rangi
ef9cb892fd
cycling.png -> red_bike.png
2020-07-17 14:02:45 -04:00
Rangi
3c1cdbc4d0
Identify remaining tilemap IDs
2020-07-17 13:47:33 -04:00
Rangi
2454296d32
Update sprite names
...
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-17 12:48:15 -04:00
Rangi
4cc4b175fc
Identify trade-related tilemaps
2020-07-16 22:30:40 -04:00
Rangi
884ef9c1a8
Factor out animation tilemaps
2020-07-16 22:23:31 -04:00
Rangi
7bcb4b19c7
Un-deduplicate gfx/intro_credits/gengar.png's tiles
2020-07-16 19:56:52 -04:00
Rangi
4b4ad9894e
Disassemble the BLUEMONS.GB debug ROM
2020-07-15 13:35:39 -04:00
Rangi
550cfb58cf
gfx/overworld/spinners.png, like gfx/battle/balls.png, is 4x1 not 2x2
2020-07-05 19:13:54 -04:00
Rangi
a5375a0805
Factor out graphics INCBINs from main.asm to gfx/*.asm
2020-07-03 17:43:55 -04:00
Rangi
64da1f5d6b
Move graphics-only object file sources into gfx/
...
Previously this wasn't working, but now the Makefile uses pokegold's technique for running scan_includes.
It also enables and fixes some rgbds warnings ("Non-local labels without a colon are deprecated").
2020-07-03 17:32:21 -04:00
Rangi
2ebbb0d95e
Add original Red/Green SGB border and slot machine graphics
2020-06-28 00:17:10 -04:00
Rangi
e71e28a1ee
Add original Red/Green tileset graphics which differ from Red/Blue
...
This is just for convenience, like the Red/Green Pokémon front sprites.
2020-06-27 23:40:23 -04:00
Rangi
6b19b301f4
Move trade bubble from gfx/icons to gfx/trade
2020-06-27 22:44:05 -04:00
Rangi
eeb45036e2
Individual images for party menu icon graphics
2020-06-27 22:16:01 -04:00
Rangi
76d02feca0
Move mon_nest_icon.png to gfx/town_map
2020-06-27 21:43:32 -04:00
Rangi
209ecc1919
Merge pic/ into gfx/
2020-06-27 21:43:32 -04:00
Rangi
77df64ba9c
Fix the slot machine tilemap, and adjust the slot graphics
2020-06-27 21:43:32 -04:00
Rangi
e770ee77ce
Replace .tilecoll files with tile ID db data
2020-06-27 21:43:32 -04:00
Rangi
d5089d3c62
Organize gfx/
2020-06-27 21:43:32 -04:00
Rangi
c779602459
Rename map files, labels, and constants to be consistent and work with Polished Map
2019-01-01 23:33:10 -05:00
yenatch
f75049feef
Use rgbgfx and c tools instead of the submodule.
2018-03-10 18:53:04 -05:00
IIMarckus
674b4dcc4a
Remove the Beach House option.
2016-06-07 23:55:55 -06:00
stag019
21f306d653
Fix PNG files to have bit depth match the bit depth used in the game.
2015-01-07 21:30:48 -05:00
IIMarckus
d0bb99ec89
Add Yellow’s slot machine graphics.
2014-10-21 01:31:34 -06:00
IIMarckus
16ad16302e
Add the beach house tileset.
2014-10-17 11:13:22 -06:00
YamaArashi
c9946975d4
Commented function
...
- Named and commented Func_4c70.
- Removed gfx/diagonal_lines.png, which is not actually graphics.
2014-07-28 02:22:58 -07:00
yenatch
188ac8a9b4
Remove redundant dimensions in image filenames.
2014-05-30 01:30:10 -07:00
yenatch
fc4213813e
Accidentally added a second minimize graphic.
2014-04-05 21:26:34 -04:00
yenatch
05c58eaa70
Fix tile padding for house and ship_port tileset graphics.
2014-04-05 16:53:25 -04:00
yenatch
01888c742d
Convert pngs in gfx/ to 1bpp and 2bpp.
...
All graphics are now png.
Some files were split out of necessity:
- gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png
- gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png
- gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png
2014-04-05 16:41:36 -04:00
yenatch
8a106a2c61
Name the tilesets and give them constants.
...
Also clean up the tileset macro and remove placeholders/redundant files.
2014-04-03 22:46:39 -04:00
Marcus Huderle
c9dc151d19
Red fishing tiles and ss anne smoke puff gfx INCBIN.
2013-12-24 11:34:21 -06:00
Marcus Huderle
64ea3c5d38
MinimizedMonSprite 1bpp gfx.
2013-12-23 19:46:03 -06:00
U-Fish-PC\Daniel
9c4be8a91e
Disassemble Slot Machine and Others
2013-12-11 01:44:39 -05:00
U-Fish-PC\Daniel
ffc4c03e19
Dissasemble and clean up
2013-11-15 01:56:54 -05:00
U-Fish-PC\Daniel
51701f534b
Add Mon nest icon
2013-10-15 20:38:49 -04:00
U-Fish-PC\Daniel
5537897109
give consistency to map names
2013-09-16 12:10:26 -04:00
U-Fish-PC\Daniel
c29ed3b405
Split blank_leader_names and circle_tile
2013-09-08 10:18:05 -04:00
U-Fish-PC\Daniel
f6b159bce7
Add ledge hopping shadow tile to gfx
2013-08-20 19:17:21 -04:00
U-Fish-PC\Daniel
4d63a8b88a
Add black battle transition tile to gfx
2013-08-20 15:52:43 -04:00
U-Fish-PC\Daniel
6fc179a10b
Add falling star tile to gfx
2013-08-20 14:56:20 -04:00
U-Fish-PC\Daniel
03776462c3
Add diagonal line tiles to gfx
2013-08-20 13:49:05 -04:00
U-Fish-PC\Daniel
688c8dc9a5
Added Town Map rle file to gfx
2013-08-20 03:33:21 -04:00
U-Fish-PC\Daniel
70568d7684
Added Town Map up arrow to gfx
2013-08-20 03:18:20 -04:00
U-Fish-PC\Daniel
6e64b53e74
Added Town Map cursor to gfx
2013-08-20 02:55:47 -04:00