dannye
f702fc7840
Start using text predef macros
...
also sprite direction constants
2015-07-04 00:47:29 -05:00
U-Daniel-PC\Daniel
bc6f0bc08a
More TX_ASM
2015-07-03 22:49:20 -05:00
U-Daniel-PC\Daniel
5d9d26bd5c
No more ldh
2015-07-03 15:13:35 -05:00
U-Daniel-PC\Daniel
8431fa7756
TX_ASM
2015-07-03 14:58:50 -05:00
U-Daniel-PC\Daniel
f4a31b3e0b
Rename/organize part 2 of 4
...
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:38:12 -05:00
U-Daniel-PC\Daniel
013c2c7d66
Hardcoded audio bank references
2015-06-12 11:42:39 -05:00
U-Daniel-PC\Daniel
695757abe5
Name a few unknowns
2015-06-12 11:00:48 -05:00
U-Daniel-PC\Daniel
3cd3efd060
Name the last of unnamed text
2015-06-12 11:00:25 -05:00
U-Daniel-PC\Daniel
084c8407d8
Remove hard-coded wPokedexOwned/wPokedexSeen array size
2015-02-20 01:01:57 -05:00
yenatch
b65c6e8156
Merge remote-tracking branch 'origin/master'
2015-02-13 14:50:56 -08:00
YamaArashi
32f7cf12de
Named wram symbols
2015-02-07 18:37:40 -08:00
yenatch
451f7fce29
Pick off some more static map ids.
2015-02-07 11:18:28 -08:00
YamaArashi
3fdb8a0d89
serial/trade/misc
2015-02-07 02:43:08 -08:00
U-Daniel-PC\Daniel
49a25618ea
Clean up white space, fix label typo
2015-01-22 22:13:21 -05:00
IIMarckus
5ea1d8a61f
Labels for Fuji in Pokémon Tower.
2014-10-26 21:00:29 -06:00
IIMarckus
5459477ecd
Merge branch 'master' of https://github.com/dannye/pokered
2014-10-20 18:56:21 -06:00
IIMarckus
519dd7fd56
Improve labels for Yellow Safari Zone entrance.
2014-10-18 08:57:53 -06:00
IIMarckus
a36e090d43
Add parts of the Safari Zone entrance script from Yellow.
2014-10-17 22:47:31 -06:00
IIMarckus
deb2db01cb
Replace hardcoded pointer with label.
2014-10-17 13:16:11 -06:00
IIMarckus
292cf55bad
More idioms.
2014-10-17 09:28:15 -06:00
IIMarckus
7db2fe99f8
Add more from the beach house.
2014-10-17 08:13:51 -06:00
IIMarckus
008cface52
Minor comment/label improvements in Cinnabar Lab.
2014-10-16 00:12:44 -06:00
U-Daniel-PC\Daniel
0991bd3abe
A few static hide/show ids
2014-09-26 09:26:18 -04:00
U-Daniel-PC\Daniel
4d60e6f1a9
Enumerate hide/show constants
2014-09-26 07:37:21 -04:00
U-Daniel-PC\Daniel
de39851f4a
Make Hide/Show objects more dynamic
...
be on the look out for more static ids in the wild
unused constants are still included because a
script could be written to check whether the player
has picked up an item/fought a legendary etc.
2014-09-25 19:21:49 -04:00
yenatch
a81487e9c6
Rename hVBlank* constants to h*.
2014-09-23 15:02:03 -07:00
yenatch
dff0cdeb5a
Merge remote-tracking branch 'YamaArashi/master'
...
Conflicts:
constants/misc_constants.asm
engine/battle/core.asm
engine/menu/pokedex.asm
engine/town_map.asm
home.asm
hram.asm
2014-09-20 00:57:27 -04:00
YamaArashi
2ed65d9c3e
Commented/labelled misc functions
2014-09-14 11:29:18 -07:00
YamaArashi
0c916aea33
Commented more sprite and map code
2014-09-13 00:50:56 -07:00
YamaArashi
91793015e5
Labelled and commented mostly sprite-related things
2014-09-09 20:55:19 -07:00
yenatch
365ae68d80
Use PARTY_LENGTH and related constants in menu and hud code.
...
This should allow reducing PARTY_LENGTH to work as intended.
Increasing it also works provided space is provided in wram, but breaks pc/saving.
2014-08-22 23:17:47 -07:00
YamaArashi
59f0507e4c
Labelled many functions/variables
2014-08-08 22:39:13 -07:00
U-Fish-PC\Daniel
bd533aa79b
Use *Coord instead of FuncCoord
...
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
2014-06-25 16:58:27 -04:00
yenatch
b36f793667
Use macros for predef calls/jumps instead of static ids.
2014-06-16 13:57:26 -07:00
yenatch
d10108a066
Use macros to define predefs.
2014-06-16 13:25:46 -07:00
yenatch
35f2bb90d4
Rename predef functions so they aren't excessive in length.
...
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
2014-06-16 13:03:05 -07:00
yenatch
38ac74f222
Remove generated "indirect jump" comments.
...
The destination is obvious when using the predef macro.
2014-06-16 11:37:36 -07:00
yenatch
53ae0e93fa
Use monster struct macros in wram. Rename related labels for consistency.
2014-06-14 04:12:40 -07:00
U-Fish-PC\Daniel
b83acb03e5
Clean up white space
2014-06-09 16:58:02 -04:00
U-Fish-PC\Daniel
32de1b2694
Relabel a few missed map scripts and TheEndTextString
2014-05-31 10:35:46 -04:00
U-Fish-PC\Daniel
286c160c27
Merge branch 'master' of https://github.com/yenatch/pokered
...
Conflicts:
engine/battle/1c.asm
2014-05-30 13:17:47 -04:00
yenatch
da0a72cdbf
Use VRAM constants where applicable.
2014-05-29 01:31:46 -07:00
U-Fish-PC\Daniel
89be95cded
TM_28 in Cerulean script
2014-05-28 15:30:06 -04:00
yenatch
40c17c906b
Remove most static wram addresses. Use labels instead.
...
For unknown addresses, use "w<address>".
Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
yenatch
4be11293e5
Label BCD math predefs.
2014-05-25 17:27:02 -07:00
yenatch
031e33957d
Rename joypad registers.
2014-05-25 10:53:09 -07:00
yenatch
d307c85499
Clean up some bank 3 functions and rename flag action functions.
2014-05-25 10:09:39 -07:00
yenatch
64479cd642
Rename random number function and hram labels.
...
GenRandom -> Random
GenRandomInBattle -> BattleRandom
H_RAND1 -> hRandomAdd
H_RAND2 -> hRandomSub
2014-05-24 11:40:38 -07:00
yenatch
8f8281fe6e
Comment some more bank 0 functions.
2014-05-23 15:34:35 -07:00
U-Fish-PC\Daniel
15427f5320
Pull a lot of engine out of main.asm
2014-05-22 18:13:20 -04:00