yenatch
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53ae0e93fa
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Use monster struct macros in wram. Rename related labels for consistency.
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2014-06-14 04:12:40 -07:00 |
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U-Fish-PC\Daniel
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b83acb03e5
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Clean up white space
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2014-06-09 16:58:02 -04:00 |
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U-Fish-PC\Daniel
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32de1b2694
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Relabel a few missed map scripts and TheEndTextString
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2014-05-31 10:35:46 -04:00 |
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U-Fish-PC\Daniel
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286c160c27
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Merge branch 'master' of https://github.com/yenatch/pokered
Conflicts:
engine/battle/1c.asm
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2014-05-30 13:17:47 -04:00 |
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yenatch
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da0a72cdbf
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Use VRAM constants where applicable.
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2014-05-29 01:31:46 -07:00 |
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U-Fish-PC\Daniel
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89be95cded
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TM_28 in Cerulean script
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2014-05-28 15:30:06 -04:00 |
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yenatch
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40c17c906b
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Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
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2014-05-26 22:04:39 -07:00 |
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yenatch
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4be11293e5
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Label BCD math predefs.
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2014-05-25 17:27:02 -07:00 |
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yenatch
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031e33957d
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Rename joypad registers.
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2014-05-25 10:53:09 -07:00 |
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yenatch
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d307c85499
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Clean up some bank 3 functions and rename flag action functions.
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2014-05-25 10:09:39 -07:00 |
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yenatch
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64479cd642
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Rename random number function and hram labels.
GenRandom -> Random
GenRandomInBattle -> BattleRandom
H_RAND1 -> hRandomAdd
H_RAND2 -> hRandomSub
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2014-05-24 11:40:38 -07:00 |
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yenatch
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8f8281fe6e
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Comment some more bank 0 functions.
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2014-05-23 15:34:35 -07:00 |
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U-Fish-PC\Daniel
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15427f5320
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Pull a lot of engine out of main.asm
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2014-05-22 18:13:20 -04:00 |
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U-Fish-PC\Daniel
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77e300927b
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Name hidden object routines
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2014-05-21 19:13:07 -04:00 |
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U-Fish-PC\Daniel
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a9528fc870
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More misc relabelling
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2014-05-21 13:10:07 -04:00 |
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U-Fish-PC\Daniel
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f29c4e473e
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Misc relabelling
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2014-05-21 11:58:18 -04:00 |
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U-Fish-PC\Daniel
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d693721f97
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Use constants for the starter mons
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2014-05-21 09:54:33 -04:00 |
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U-Fish-PC\Daniel
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1a0992a2f1
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Merge branch 'master' of https://github.com/huderlem/pokered into pull-data
Conflicts:
main.asm
text.asm
text/maps/route_22.asm
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2014-05-19 16:05:19 -04:00 |
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U-Fish-PC\Daniel
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24c01b09bb
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Pull map scripts out of main.asm
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2014-05-18 14:19:10 -04:00 |
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