Commit graph

1535 commits

Author SHA1 Message Date
U-Fish-PC\Daniel
77c1b0dee9 Fixed intro fight front sprite 2013-08-20 00:41:40 -04:00
U-Fish-PC\Daniel
3aa3699bf0 Added intro fight tiles to gfx 2013-08-20 00:17:31 -04:00
U-Fish-PC\Daniel
54194adbe5 Added Gamefreak intro tiles to gfx 2013-08-20 00:06:36 -04:00
U-Fish-PC\Daniel
802337067e Added trading wire transfer tiles to gfx 2013-08-19 23:44:36 -04:00
U-Fish-PC\Daniel
9387e9ab15 Added trading tiles to gfx 2013-08-19 23:42:19 -04:00
U-Fish-PC\Daniel
f48ffcbec4 Added Pokeball tiles to gfx 2013-08-19 23:36:41 -04:00
U-Fish-PC\Daniel
8e844c85be Added badge number tiles to gfx 2013-08-19 23:23:58 -04:00
U-Fish-PC\Daniel
838b430a6c Added blank gym leader name tiles to gfx 2013-08-19 22:04:59 -04:00
U-Fish-PC\Daniel
52cc9d3e02 Added trainer info border tiles to gfx 2013-08-19 21:58:05 -04:00
U-Fish-PC\Daniel
37455d9b76 Added emotion bubble tiles to gfx 2013-08-19 19:59:13 -04:00
U-Fish-PC\Daniel
3ab1e25a51 Added Red cycling sprite to gfx/sprites 2013-08-19 19:14:06 -04:00
U-Fish-PC\Daniel
4ed9e7d526 Added player title screen tiles to gfx 2013-08-19 19:04:44 -04:00
U-Fish-PC\Daniel
72838d699d Added Pokedex tiles to gfx 2013-08-19 18:59:25 -04:00
U-Fish-PC\Daniel
dcf9ee83c1 Added Game Freak tiles to gfx 2013-08-19 18:55:00 -04:00
U-Fish-PC\Daniel
89a68ac109 Added copyright tiles to gfx 2013-08-19 18:50:24 -04:00
U-Fish-PC\Daniel
d643241c1e Added "AB" tiles to gfx 2013-08-19 18:41:40 -04:00
U-Fish-PC\Daniel
d87796e0ad Added town map tiles to gfx 2013-08-18 16:17:56 -04:00
U-Fish-PC\Daniel
fafc287767 Added 1bpp battle hud graphics and renamed "badges.2bpp" 2013-08-18 15:49:48 -04:00
U-Fish-PC\Daniel
bae9ef77ee Added a new file for badge tiles 2013-08-18 14:28:51 -04:00
U-Fish-PC\Daniel
6595aaea50 Removed duplicate Vulpix pic, "vulpikb.pic" 2013-08-17 08:49:56 -04:00
yenatch
69e169706a update section names to comply with rgbds redefinitions
recently bentley/rgbds updated the section naming scheme to allow ram banking

HOME -> ROM0
DATA, CODE -> ROMX
BSS -> WRAM0, WRAMX
2013-08-12 14:38:03 -04:00
IIMarckus
463c86c1f3 Merge https://github.com/yenatch/pokered 2013-07-05 20:29:31 -06:00
yenatch
c07a745e36 machine prices 2013-07-05 01:41:18 -04:00
yenatch
e2e11de410 start on PlayIntroScene 2013-07-05 01:30:26 -04:00
Sanky
da3b8dc19d AskForMonNickname 2013-07-04 15:40:33 +02:00
Sanky
f20b39069e FaintEnemyPokemon 2013-07-04 14:03:54 +02:00
Sanky
15105c45f3 Disasm code which draws tiny party pokémon symbols in-battle. 2013-07-03 20:04:16 +02:00
Sanky
8f605a2bd0 Some Bill's PC stuff 2013-07-01 22:01:21 +02:00
IIMarckus
79639ebe92 More consistency in GiveItem scripts. 2013-07-01 10:45:17 -06:00
IIMarckus
0bfc37bffb Fix previous. 2013-07-01 10:38:29 -06:00
IIMarckus
d96c5cff4c Missed label. 2013-06-28 19:53:36 -06:00
yenatch
8c13e1cad6 Comment DrawBadges 2013-06-17 20:27:01 -04:00
IIMarckus
50f4eb6b40 More comments in the dojo, and use Pokémon IDs for Pokédex displays. 2013-06-12 22:34:26 -06:00
Bryan Bishop
4e4d613074 allow commas in comments
Eventually gbz80disasm should be split into a separate project, there's
no point in maintaining two versions of gbz80disasm.
2013-06-10 13:08:49 -05:00
IIMarckus
b433cbd4b0 Better comments for the Game Freak room. 2013-05-23 17:12:47 -06:00
IIMarckus
7d458509d3 Merge https://bitbucket.org/sanky/pokered
Conflicts:
	main.asm
2013-05-13 01:07:13 -06:00
IIMarckus
f628826615 Remove some incbins. 2013-05-12 23:30:33 -06:00
IIMarckus
9f4f3b62a4 Make the pic bank calculations more readable. 2013-05-12 21:56:09 -06:00
Mr Wint
2cc0aef0e9 * add known hard-coded memory locations are labels now
* all global labels now have a comment indicating their ROM address
* all references to tile buffer locations are using the FuncCoords marco now
* added some comments and assembly analysis
2013-04-07 04:01:08 +02:00
Mr Wint
fa32624e79 * all Bankswitch command's destination addresses are labels now 2013-03-18 01:09:28 +01:00
Mr Wint
c5ab38099e * analyzed assembly related to handling sprites
* added assembly that was wrongly classified as music before
* all jumps and calls now point to a proper label
* removed all incbins in home bank
* some more small assembly analysis and comments
2013-03-17 22:54:12 +01:00
Mr Wint
7bdb3199ae * added EQU constants for mon header RAM area
* analyzed and commented sprite loading routines
* experience calculation routine
* couple more small routines and data structures
2013-03-13 15:11:41 +01:00
Mr Wint
66aaa9a0cb * added verification (equality test) for blue version build
* changed analyze_incbins to recognize generated label addresses
* fixed bank 1D assembly to make blue version build correctly
2013-03-12 03:46:32 +01:00
Mr Wint
120235c393 formatted attack effects and use more EQUs
automatically extracted and included a bunch of assembly
2013-03-12 01:52:32 +01:00
Mr Wint
1a3e59155f in-battle enemy move selection routines 2013-03-04 04:37:11 +01:00
Sanky
23f5f8c4ef Add SRAM-related routines, disassembled by Sawakita. 2012-12-28 12:54:39 +01:00
Sanky
6db84ef80a Merge https://bitbucket.org/Sanky/pokered 2012-12-25 22:55:16 +01:00
IIMarckus
5f2a62871a Point out an unused warp noticed by Torchickens. 2012-12-22 22:22:01 -07:00
IIMarckus
93eb634966 Removed more incbins from scripts. 2012-12-21 17:33:33 -07:00
IIMarckus
74aeba8739 Remove more incbins from scripts. 2012-12-21 16:44:21 -07:00