Commit graph

49 commits

Author SHA1 Message Date
luckytyphlosion
7742766a29 Split SRAM stuff. 2015-04-26 12:05:25 -04:00
luckytyphlosion
b3d3836974 SRAM Constants
Adding SRAM Constants to replace direct addresses with labels.
2015-04-26 11:54:26 -04:00
xCrystal
9739c26ed7 money won and trainer pic constants 2015-04-09 13:05:57 +02:00
xCrystal
61edd43974 Document DisableEffect and CheckEnemyStatusConditions
basically copy/paste comments and labels from
CheckPlayerStatusConditions
2015-04-09 01:17:56 +02:00
xCrystal
e6185ac358 Label some attack animation functions 2015-03-31 21:09:43 +02:00
xCrystal
4ba8dd6090 Further document AI stuff 2015-03-31 20:40:22 +02:00
xCrystal
247b619e9a Some wram constants 2015-03-31 20:28:42 +02:00
YamaArashi
0996a964bd commented trade amim functions 2015-03-14 15:27:58 -07:00
YamaArashi
1115b4454d commented mon_party_sprites.asm 2015-03-13 05:36:34 -07:00
U-Daniel-PC\Daniel
1c2a1076cb Low health alarm documentation
RenaKunisaki
2015-03-12 10:49:35 -04:00
YamaArashi
7b7c563c93 Rename some labels 2015-02-08 18:40:08 -08:00
YamaArashi
3870f5e10a named misc functions 2015-02-08 01:44:41 -08:00
YamaArashi
1347023128 move-related things 2015-02-08 00:17:03 -08:00
YamaArashi
72bbaed99f fixed hp bar wram label and misc 2015-02-07 22:18:42 -08:00
YamaArashi
32f7cf12de Named wram symbols 2015-02-07 18:37:40 -08:00
YamaArashi
4fd7a42b23 commented battle stuff 2015-02-07 16:24:16 -08:00
YamaArashi
72265ab92a comment drain HP effect 2015-02-07 13:40:14 -08:00
YamaArashi
3fdb8a0d89 serial/trade/misc 2015-02-07 02:43:08 -08:00
xCrystal
9de54645c8 add constants for volatile statuses and more battle labels/commentary/constants 2015-02-04 23:22:46 -08:00
xCrystal
97637e7ce7 More battle commentary/labels/constans and fix some spacing issues
Conflicts:
	engine/battle/core.asm
2015-02-04 23:22:25 -08:00
U-Daniel-PC\Daniel
49a25618ea Clean up white space, fix label typo 2015-01-22 22:13:21 -05:00
IIMarckus
a36e090d43 Add parts of the Safari Zone entrance script from Yellow. 2014-10-17 22:47:31 -06:00
YamaArashi
2ed65d9c3e Commented/labelled misc functions 2014-09-14 11:29:18 -07:00
YamaArashi
0c916aea33 Commented more sprite and map code 2014-09-13 00:50:56 -07:00
YamaArashi
91793015e5 Labelled and commented mostly sprite-related things 2014-09-09 20:55:19 -07:00
YamaArashi
59f0507e4c Labelled many functions/variables 2014-08-08 22:39:13 -07:00
yenatch
81bbab85ac Hall of Fame sram labels and related constants. 2014-06-14 14:24:35 -07:00
yenatch
53ae0e93fa Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
U-Fish-PC\Daniel
b83acb03e5 Clean up white space 2014-06-09 16:58:02 -04:00
yenatch
ea05c44163 Add macro TX_BCD for printing BCD numbers.
This fixes some more static wram addresses.
2014-05-27 11:16:05 -07:00
yenatch
40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
yenatch
52ba96f5f4 Don't hardcode wram sections (except for alignment).
Sprite buffers must be aligned to the nearest $100, so these sections are explicitly defined.
2014-05-26 10:12:39 -07:00
yenatch
031e33957d Rename joypad registers. 2014-05-25 10:53:09 -07:00
yenatch
8f8281fe6e Comment some more bank 0 functions. 2014-05-23 15:34:35 -07:00
yenatch
0dea0cc3fb Comment some bank 0 functions, and add wram labels for Predef. 2014-05-23 15:11:09 -07:00
yenatch
3b9740cb82 Comments and labels for saving the last blackout map. 2014-04-27 02:44:29 -04:00
U-Fish-PC\Daniel
391bbad29e A little more map name consistency 2014-04-06 09:33:02 -04:00
yenatch
c49dd99a98 Split wram.asm from poke{red,blue}.o into wram.o
wram.asm still defines some constants. They're moved into constants/wram_constants.asm.
2014-01-27 17:09:09 -05:00
yenatch
1b9ee46af9 Get rid of globals.asm. Use ::s to export labels between objects.
globals.asm was a hack that:
- gave rgbasm an extra 100k lines to read
- increased reliance on the python preprocessor
- made the makefile a mess
- gave object creation an extra step
- wasn't even necessary

This speeds up build time by at least a third.
2014-01-27 16:24:13 -05:00
Marcus Huderle
e54be71308 Some OT and name WRAM labels. 2014-01-05 18:24:01 -06:00
Marcus Huderle
1e50b494a0 W_TRAINER_NAME wram constant added, and labeled more hardcoded pointers. 2013-12-22 19:05:44 -06:00
U-Fish-PC\Daniel
323a1a638f incbin killing part 2 2013-12-15 13:50:05 -05:00
yenatch
dee4943043 finish off wram labels and fix up mistaken label overloads 2013-12-08 14:58:05 -05:00
yenatch
f671ebc143 wram labels and clarify safari zone step counter 2013-12-08 14:48:17 -05:00
yenatch
197efee458 even more wram labels 2013-12-08 14:25:19 -05:00
yenatch
4f527b7eef more wram labels 2013-12-08 04:58:44 -05:00
yenatch
a548c1d097 split wram/hram out of constants.asm and start using wram sections
also inadvertently labeling some hard addresses
2013-12-05 01:18:14 -05:00
yenatch
69e169706a update section names to comply with rgbds redefinitions
recently bentley/rgbds updated the section naming scheme to allow ram banking

HOME -> ROM0
DATA, CODE -> ROMX
BSS -> WRAM0, WRAMX
2013-08-12 14:38:03 -04:00
IIMarckus
b433cbd4b0 Better comments for the Game Freak room. 2013-05-23 17:12:47 -06:00