yenatch
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dff0cdeb5a
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Merge remote-tracking branch 'YamaArashi/master'
Conflicts:
constants/misc_constants.asm
engine/battle/core.asm
engine/menu/pokedex.asm
engine/town_map.asm
home.asm
hram.asm
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2014-09-20 00:57:27 -04:00 |
|
YamaArashi
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2ed65d9c3e
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Commented/labelled misc functions
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2014-09-14 11:29:18 -07:00 |
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YamaArashi
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0c916aea33
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Commented more sprite and map code
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2014-09-13 00:50:56 -07:00 |
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YamaArashi
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91793015e5
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Labelled and commented mostly sprite-related things
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2014-09-09 20:55:19 -07:00 |
|
yenatch
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365ae68d80
|
Use PARTY_LENGTH and related constants in menu and hud code.
This should allow reducing PARTY_LENGTH to work as intended.
Increasing it also works provided space is provided in wram, but breaks pc/saving.
|
2014-08-22 23:17:47 -07:00 |
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YamaArashi
|
59f0507e4c
|
Labelled many functions/variables
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2014-08-08 22:39:13 -07:00 |
|
U-Fish-PC\Daniel
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bd533aa79b
|
Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
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2014-06-25 16:58:27 -04:00 |
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yenatch
|
b36f793667
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Use macros for predef calls/jumps instead of static ids.
|
2014-06-16 13:57:26 -07:00 |
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yenatch
|
d10108a066
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Use macros to define predefs.
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2014-06-16 13:25:46 -07:00 |
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yenatch
|
35f2bb90d4
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Rename predef functions so they aren't excessive in length.
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
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2014-06-16 13:03:05 -07:00 |
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yenatch
|
38ac74f222
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Remove generated "indirect jump" comments.
The destination is obvious when using the predef macro.
|
2014-06-16 11:37:36 -07:00 |
|
yenatch
|
53ae0e93fa
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Use monster struct macros in wram. Rename related labels for consistency.
|
2014-06-14 04:12:40 -07:00 |
|
U-Fish-PC\Daniel
|
b83acb03e5
|
Clean up white space
|
2014-06-09 16:58:02 -04:00 |
|
U-Fish-PC\Daniel
|
32de1b2694
|
Relabel a few missed map scripts and TheEndTextString
|
2014-05-31 10:35:46 -04:00 |
|
U-Fish-PC\Daniel
|
286c160c27
|
Merge branch 'master' of https://github.com/yenatch/pokered
Conflicts:
engine/battle/1c.asm
|
2014-05-30 13:17:47 -04:00 |
|
yenatch
|
da0a72cdbf
|
Use VRAM constants where applicable.
|
2014-05-29 01:31:46 -07:00 |
|
U-Fish-PC\Daniel
|
89be95cded
|
TM_28 in Cerulean script
|
2014-05-28 15:30:06 -04:00 |
|
yenatch
|
40c17c906b
|
Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
|
2014-05-26 22:04:39 -07:00 |
|
yenatch
|
4be11293e5
|
Label BCD math predefs.
|
2014-05-25 17:27:02 -07:00 |
|
yenatch
|
031e33957d
|
Rename joypad registers.
|
2014-05-25 10:53:09 -07:00 |
|
yenatch
|
d307c85499
|
Clean up some bank 3 functions and rename flag action functions.
|
2014-05-25 10:09:39 -07:00 |
|
yenatch
|
64479cd642
|
Rename random number function and hram labels.
GenRandom -> Random
GenRandomInBattle -> BattleRandom
H_RAND1 -> hRandomAdd
H_RAND2 -> hRandomSub
|
2014-05-24 11:40:38 -07:00 |
|
yenatch
|
8f8281fe6e
|
Comment some more bank 0 functions.
|
2014-05-23 15:34:35 -07:00 |
|
U-Fish-PC\Daniel
|
15427f5320
|
Pull a lot of engine out of main.asm
|
2014-05-22 18:13:20 -04:00 |
|
U-Fish-PC\Daniel
|
77e300927b
|
Name hidden object routines
|
2014-05-21 19:13:07 -04:00 |
|
U-Fish-PC\Daniel
|
a9528fc870
|
More misc relabelling
|
2014-05-21 13:10:07 -04:00 |
|
U-Fish-PC\Daniel
|
f29c4e473e
|
Misc relabelling
|
2014-05-21 11:58:18 -04:00 |
|
U-Fish-PC\Daniel
|
d693721f97
|
Use constants for the starter mons
|
2014-05-21 09:54:33 -04:00 |
|
U-Fish-PC\Daniel
|
1a0992a2f1
|
Merge branch 'master' of https://github.com/huderlem/pokered into pull-data
Conflicts:
main.asm
text.asm
text/maps/route_22.asm
|
2014-05-19 16:05:19 -04:00 |
|
U-Fish-PC\Daniel
|
24c01b09bb
|
Pull map scripts out of main.asm
|
2014-05-18 14:19:10 -04:00 |
|