Commit graph

57 commits

Author SHA1 Message Date
dannye
66bc517605 Merge branch 'master' of https://github.com/YamaArashi/pokered 2015-08-10 00:00:12 -05:00
dannye
8a6d46f3d9 Replace some hardcoded data sizes 2015-08-09 23:56:20 -05:00
YamaArashi
2b01815999 commented audio code 2015-08-08 22:32:44 -07:00
YamaArashi
f658aff538 named wram variables 2015-08-07 05:20:37 -07:00
dannye
f8a9c37a00 Use more lb
and other clean up
2015-08-05 16:25:58 -05:00
dannye
891627d4ba Rename rod functions 2015-08-05 09:33:32 -05:00
dannye
d7c5c8cf22 Merge branch 'master' of https://github.com/xCrystal/pokered 2015-07-26 23:23:05 -05:00
YamaArashi
93255d6d17 yet more naming 2015-07-25 19:26:54 -07:00
YamaArashi
7f6d0d49b6 more naming variables 2015-07-24 20:27:59 -07:00
YamaArashi
82512e4491 named animation functions/variables 2015-07-24 14:39:45 -07:00
xCrystal
bbb86671ea Use more wram labels and other constants 2015-07-24 10:49:33 +02:00
Daniel Harding
c34156c5fb Merge pull request #107 from YamaArashi/master
enumerate events
2015-07-22 10:24:00 -05:00
dannye
b4081e851a Rename sound effect files 2015-07-22 09:57:31 -05:00
YamaArashi
73171bfff5 named most of the used events 2015-07-21 10:36:03 -07:00
YamaArashi
fcab935a0f enumerate events 2015-07-20 18:32:26 -07:00
YamaArashi
db7d941d22 constants for flag actions 2015-07-19 20:45:34 -07:00
YamaArashi
1d86932cc9 naming 2015-07-19 17:52:26 -07:00
YamaArashi
02bd91b707 jpab/jpba macros 2015-07-19 11:56:13 -07:00
dannye
64b4cf624f Merge branch 'master' of https://github.com/YamaArashi/pokered
Conflicts:
	engine/evos_moves.asm
	engine/overworld/healing_machine.asm
2015-07-19 03:52:20 -05:00
dannye
ea9cc86949 Name sound effects 2015-07-19 03:46:12 -05:00
YamaArashi
c169073eed misc 2015-07-18 21:58:55 -07:00
dannye
b96ef8d2d4 A few missed TX_ASM 2015-07-18 23:53:43 -05:00
dannye
148d3f3cf2 Consolidate coord macros 2015-07-18 15:52:03 -05:00
YamaArashi
fc9af362ae fix variable naming 2015-07-18 08:17:46 -07:00
YamaArashi
bd7d981593 menu stuff 2015-07-15 20:04:58 -07:00
YamaArashi
994c2cbf28 named wram variables 2015-07-14 23:16:06 -07:00
YamaArashi
01631a2e59 player animations, emotion bubbles, etc. 2015-07-14 14:32:49 -07:00
dannye
b1cb378893 Comment naming screen
also use more joypad constants
2015-07-14 03:49:49 -05:00
YamaArashi
0066e09828 named party menu/naming screen wram variables 2015-07-13 15:40:33 -07:00
YamaArashi
4a8c9993ad named wram variables 2015-07-12 23:00:48 -07:00
U-Daniel-PC\Daniel
cd649184f5 Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:37:53 -05:00
xCrystal
e6185ac358 Label some attack animation functions 2015-03-31 21:09:43 +02:00
xCrystal
247b619e9a Some wram constants 2015-03-31 20:28:42 +02:00
U-Daniel-PC\Daniel
1c2a1076cb Low health alarm documentation
RenaKunisaki
2015-03-12 10:49:35 -04:00
YamaArashi
3870f5e10a named misc functions 2015-02-08 01:44:41 -08:00
YamaArashi
1347023128 move-related things 2015-02-08 00:17:03 -08:00
YamaArashi
72bbaed99f fixed hp bar wram label and misc 2015-02-07 22:18:42 -08:00
YamaArashi
4fd7a42b23 commented battle stuff 2015-02-07 16:24:16 -08:00
YamaArashi
83023cda19 commented menu stuff 2015-02-07 12:27:36 -08:00
YamaArashi
3fdb8a0d89 serial/trade/misc 2015-02-07 02:43:08 -08:00
xCrystal
9de54645c8 add constants for volatile statuses and more battle labels/commentary/constants 2015-02-04 23:22:46 -08:00
yenatch
dff0cdeb5a Merge remote-tracking branch 'YamaArashi/master'
Conflicts:
	constants/misc_constants.asm
	engine/battle/core.asm
	engine/menu/pokedex.asm
	engine/town_map.asm
	home.asm
	hram.asm
2014-09-20 00:57:27 -04:00
YamaArashi
0c916aea33 Commented more sprite and map code 2014-09-13 00:50:56 -07:00
YamaArashi
91793015e5 Labelled and commented mostly sprite-related things 2014-09-09 20:55:19 -07:00
yenatch
365ae68d80 Use PARTY_LENGTH and related constants in menu and hud code.
This should allow reducing PARTY_LENGTH to work as intended.
Increasing it also works provided space is provided in wram, but breaks pc/saving.
2014-08-22 23:17:47 -07:00
YamaArashi
59f0507e4c Labelled many functions/variables 2014-08-08 22:39:13 -07:00
U-Fish-PC\Daniel
bd533aa79b Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
2014-06-25 16:58:27 -04:00
yenatch
b36f793667 Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
yenatch
35f2bb90d4 Rename predef functions so they aren't excessive in length.
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
2014-06-16 13:03:05 -07:00
yenatch
38ac74f222 Remove generated "indirect jump" comments.
The destination is obvious when using the predef macro.
2014-06-16 11:37:36 -07:00