Commit graph

15 commits

Author SHA1 Message Date
YamaArashi
64cfbcce7a commented SGB palette stuff 2015-08-12 02:16:56 -07:00
YamaArashi
5d3b958763 named town map stuff 2015-07-13 19:24:07 -07:00
YamaArashi
f66a74b9fc comment slot machine 2015-07-13 13:35:35 -07:00
YamaArashi
0996a964bd commented trade amim functions 2015-03-14 15:27:58 -07:00
YamaArashi
332b7b3090 relabel and add comment 2015-03-13 19:22:55 -07:00
YamaArashi
1115b4454d commented mon_party_sprites.asm 2015-03-13 05:36:34 -07:00
YamaArashi
3fdb8a0d89 serial/trade/misc 2015-02-07 02:43:08 -08:00
YamaArashi
0c916aea33 Commented more sprite and map code 2014-09-13 00:50:56 -07:00
yenatch
b36f793667 Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
yenatch
38ac74f222 Remove generated "indirect jump" comments.
The destination is obvious when using the predef macro.
2014-06-16 11:37:36 -07:00
yenatch
53ae0e93fa Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
yenatch
da0a72cdbf Use VRAM constants where applicable. 2014-05-29 01:31:46 -07:00
yenatch
f16f07c5ca More wOAMBuffer references. 2014-05-27 11:08:52 -07:00
yenatch
40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
U-Fish-PC\Daniel
15427f5320 Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00