dannye
362bba7642
Rename dnote to drum_note and dspeed to drum_speed
2019-09-03 22:36:02 -05:00
dannye
44b9a240d4
Make pitch_sweep pitch change argument consistent with the other signed magnitude arguments
2019-08-25 09:57:50 -05:00
dannye
8b0cd72a60
Finish cleaning up audio macro arguments and descriptions
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break up arguments for stereo_panning and duty_cycle_pattern
note_type fade is signed
properly document arguments for vibrato, tempo, pitch_slide etc
2019-08-18 21:43:15 -05:00
dannye
969b43d443
Update labels to match new audio macro names
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and synchronize engine_2 and engine_3 with engine_1
2019-08-17 14:47:16 -05:00
dannye
6574881cda
Use generic names for noise instruments
...
coming up with satisfactory names is hard, besides this will improve compatibility with crystal
2019-07-28 17:29:35 -05:00
dannye
20c4116788
Update audio macro names
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change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
2019-07-27 23:21:39 -05:00
SatoMew
df2a68d6de
Replace the few instances of Unknown Dungeon with Cerulean Cave
2019-04-08 18:47:31 +01:00
dannye
4398dde1e4
Break up sfxnote parameters into duty, volume, volume change and pitch
2018-03-16 20:35:40 -05:00
dannye
b382473f7b
Break up pitchenvelope parameters into length and pitch change
2018-03-16 18:07:41 -05:00
Eggy0
5826f25bef
Made some changes
2018-03-16 22:02:14 +01:00
dannye
52bb07ca18
Replace unnecessary tabs with spaces
2016-07-27 22:33:48 -05:00
dannye
5207a14af3
Redo audio header macro
2016-07-27 22:08:13 -05:00
dannye
dbe2a3b168
Add warnings about music/sfx macro usage
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These are not game limitations, just restrictions for
the macros to behave properly
2016-07-27 20:57:46 -05:00
dannye
4992ae2233
Macros to automate music and sound effect headers
2016-07-27 20:21:56 -05:00
dannye
9984527c2c
Fix music channel numbering
...
same as previous, but for songs instead of sound effects
2016-07-27 20:19:59 -05:00
dannye
84c7985e67
Fix sound effect channel numbering
...
mostly so that sound effects that only use the noise channel are
labelled 'Ch7' instead of 'Ch1'
2016-07-27 19:30:57 -05:00
dannye
a51037eeee
Remove the last address comments
...
except for wram.asm and sram.asm
also delete unused yellow file
2016-06-12 02:19:44 -05:00
YamaArashi
7f34e28f24
remove address comments
2016-06-11 17:24:04 -07:00
YamaArashi
2b01815999
commented audio code
2015-08-08 22:32:44 -07:00
dannye
a6f04b4349
Unify audio bank references
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2→1
8→2
1f→3
2015-07-22 10:22:46 -05:00
dannye
b4081e851a
Rename sound effect files
2015-07-22 09:57:31 -05:00
U-Daniel-PC\Daniel
80621d3731
Rename/organize part 4 of 4
...
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:39:40 -05:00
U-Daniel-PC\Daniel
fc9b61e8ac
Rename/organize part 3 of 4
...
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:39:24 -05:00
U-Daniel-PC\Daniel
10fd288ab4
Add newlines to EOFs
2015-06-01 22:15:02 -05:00
U-Daniel-PC\Daniel
1c2a1076cb
Low health alarm documentation
...
RenaKunisaki
2015-03-12 10:49:35 -04:00
IIMarckus
a3d3f8324a
Kill version.asm.
2014-10-17 02:42:32 -06:00
U-Fish-PC\Daniel
fee52c53a4
Make each pitch/instrument its own macro
2014-06-10 11:42:56 -04:00
U-Fish-PC\Daniel
b83acb03e5
Clean up white space
2014-06-09 16:58:02 -04:00
U-Fish-PC\Daniel
fadac928bc
Clean up music bank references
2014-06-09 16:18:29 -04:00
U-Fish-PC\Daniel
683a62cc1c
Combine wave files
2014-06-09 14:22:38 -04:00
U-Fish-PC\Daniel
0c7ed80e8f
Improve music command names
2014-06-09 13:47:20 -04:00
yenatch
40c17c906b
Remove most static wram addresses. Use labels instead.
...
For unknown addresses, use "w<address>".
Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
U-Fish-PC\Daniel
46164d4d47
combine audio and music folders
2014-04-06 09:51:22 -04:00
yenatch
ebce80653c
Stop using [$ff00+$xx] syntax.
...
rgbasm treats $ffxx loads the same. This is more consistent and avoids confusion with $ff00+c,
2014-03-30 16:30:30 -07:00
yenatch
1b9ee46af9
Get rid of globals.asm. Use ::s to export labels between objects.
...
globals.asm was a hack that:
- gave rgbasm an extra 100k lines to read
- increased reliance on the python preprocessor
- made the makefile a mess
- gave object creation an extra step
- wasn't even necessary
This speeds up build time by at least a third.
2014-01-27 16:24:13 -05:00
yenatch
1107dff7c1
fix some duty labels
2014-01-09 14:42:47 -05:00
yenatch
068992617d
split instrument duty into audio/
2014-01-09 14:42:42 -05:00
yenatch
94d755003e
split out the audio engines
2014-01-06 22:34:14 -05:00