YamaArashi
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59f0507e4c
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Labelled many functions/variables
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2014-08-08 22:39:13 -07:00 |
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U-Fish-PC\Daniel
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bd533aa79b
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Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
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2014-06-25 16:58:27 -04:00 |
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yenatch
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38ac74f222
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Remove generated "indirect jump" comments.
The destination is obvious when using the predef macro.
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2014-06-16 11:37:36 -07:00 |
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yenatch
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53ae0e93fa
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Use monster struct macros in wram. Rename related labels for consistency.
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2014-06-14 04:12:40 -07:00 |
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U-Fish-PC\Daniel
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fadac928bc
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Clean up music bank references
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2014-06-09 16:18:29 -04:00 |
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yenatch
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da0a72cdbf
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Use VRAM constants where applicable.
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2014-05-29 01:31:46 -07:00 |
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yenatch
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40c17c906b
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Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
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2014-05-26 22:04:39 -07:00 |
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yenatch
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031e33957d
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Rename joypad registers.
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2014-05-25 10:53:09 -07:00 |
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yenatch
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64479cd642
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Rename random number function and hram labels.
GenRandom -> Random
GenRandomInBattle -> BattleRandom
H_RAND1 -> hRandomAdd
H_RAND2 -> hRandomSub
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2014-05-24 11:40:38 -07:00 |
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yenatch
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8f8281fe6e
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Comment some more bank 0 functions.
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2014-05-23 15:34:35 -07:00 |
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U-Fish-PC\Daniel
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15427f5320
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Pull a lot of engine out of main.asm
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2014-05-22 18:13:20 -04:00 |
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