U-Fish-PC\Daniel
391bbad29e
A little more map name consistency
2014-04-06 09:33:02 -04:00
yenatch
c49dd99a98
Split wram.asm from poke{red,blue}.o into wram.o
...
wram.asm still defines some constants. They're moved into constants/wram_constants.asm.
2014-01-27 17:09:09 -05:00
yenatch
1b9ee46af9
Get rid of globals.asm. Use ::s to export labels between objects.
...
globals.asm was a hack that:
- gave rgbasm an extra 100k lines to read
- increased reliance on the python preprocessor
- made the makefile a mess
- gave object creation an extra step
- wasn't even necessary
This speeds up build time by at least a third.
2014-01-27 16:24:13 -05:00
Marcus Huderle
e54be71308
Some OT and name WRAM labels.
2014-01-05 18:24:01 -06:00
Marcus Huderle
1e50b494a0
W_TRAINER_NAME wram constant added, and labeled more hardcoded pointers.
2013-12-22 19:05:44 -06:00
U-Fish-PC\Daniel
323a1a638f
incbin killing part 2
2013-12-15 13:50:05 -05:00
yenatch
dee4943043
finish off wram labels and fix up mistaken label overloads
2013-12-08 14:58:05 -05:00
yenatch
f671ebc143
wram labels and clarify safari zone step counter
2013-12-08 14:48:17 -05:00
yenatch
197efee458
even more wram labels
2013-12-08 14:25:19 -05:00
yenatch
4f527b7eef
more wram labels
2013-12-08 04:58:44 -05:00
yenatch
a548c1d097
split wram/hram out of constants.asm and start using wram sections
...
also inadvertently labeling some hard addresses
2013-12-05 01:18:14 -05:00
yenatch
69e169706a
update section names to comply with rgbds redefinitions
...
recently bentley/rgbds updated the section naming scheme to allow ram banking
HOME -> ROM0
DATA, CODE -> ROMX
BSS -> WRAM0, WRAMX
2013-08-12 14:38:03 -04:00
IIMarckus
b433cbd4b0
Better comments for the Game Freak room.
2013-05-23 17:12:47 -06:00