Commit graph

25 commits

Author SHA1 Message Date
U-Daniel-PC\Daniel
49a25618ea Clean up white space, fix label typo 2015-01-22 22:13:21 -05:00
yenatch
a81487e9c6 Rename hVBlank* constants to h*. 2014-09-23 15:02:03 -07:00
YamaArashi
2ed65d9c3e Commented/labelled misc functions 2014-09-14 11:29:18 -07:00
YamaArashi
0c916aea33 Commented more sprite and map code 2014-09-13 00:50:56 -07:00
YamaArashi
91793015e5 Labelled and commented mostly sprite-related things 2014-09-09 20:55:19 -07:00
YamaArashi
daf4fc87ae Add comments regarding menus and sprites 2014-09-08 23:32:33 -07:00
YamaArashi
59f0507e4c Labelled many functions/variables 2014-08-08 22:39:13 -07:00
YamaArashi
c9946975d4 Commented function
- Named and commented Func_4c70.
- Removed gfx/diagonal_lines.png, which is not actually graphics.
2014-07-28 02:22:58 -07:00
U-Fish-PC\Daniel
bd533aa79b Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
2014-06-25 16:58:27 -04:00
yenatch
b36f793667 Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
yenatch
d10108a066 Use macros to define predefs. 2014-06-16 13:25:46 -07:00
yenatch
35f2bb90d4 Rename predef functions so they aren't excessive in length.
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
2014-06-16 13:03:05 -07:00
yenatch
38ac74f222 Remove generated "indirect jump" comments.
The destination is obvious when using the predef macro.
2014-06-16 11:37:36 -07:00
yenatch
53ae0e93fa Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
U-Fish-PC\Daniel
fadac928bc Clean up music bank references 2014-06-09 16:18:29 -04:00
yenatch
188ac8a9b4 Remove redundant dimensions in image filenames. 2014-05-30 01:30:10 -07:00
yenatch
da0a72cdbf Use VRAM constants where applicable. 2014-05-29 01:31:46 -07:00
yenatch
40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
yenatch
41906725d0 Split out item fragment code. 2014-05-25 19:53:43 -07:00
yenatch
db569956ef Split out overworld object movement. 2014-05-25 19:53:43 -07:00
yenatch
f6038a3d52 Try to clean up PrepareOAMData. 2014-05-25 19:53:15 -07:00
yenatch
4be11293e5 Label BCD math predefs. 2014-05-25 17:27:02 -07:00
yenatch
031e33957d Rename joypad registers. 2014-05-25 10:53:09 -07:00
yenatch
8f8281fe6e Comment some more bank 0 functions. 2014-05-23 15:34:35 -07:00
U-Fish-PC\Daniel
15427f5320 Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00