Commit graph

108 commits

Author SHA1 Message Date
Bryan Bishop
776e177e45 fix CinnabarMartBlocks and CopycatsHouseF1Blocks
hg-commit-id: 6ac7ae4c56c2
2012-01-14 18:58:12 -06:00
Bryan Bishop
888bf6db4a improve map headers
hg-commit-id: ccd7006b60e3
2012-01-14 18:49:27 -06:00
Bryan Bishop
76080c3978 clean up FuchsiaPokecenterTexts
hg-commit-id: ca749beb802f
2012-01-14 18:13:22 -06:00
Bryan Bishop
cb30ae5b83 label for CeruleanHouse3Texts
hg-commit-id: a4ab4ad0fc2d
2012-01-14 18:11:13 -06:00
Bryan Bishop
c744e3b4a8 extract and include blockset data
extract_tileblocks also has the ability to output asm, but the output
seems like it would be too much for rgbasm to handle. Instead of
cluttering up common.asm, I am opting to place the data in binary
data files under gfx/blocksets/ in .bst files.

Every 16 bytes is a separate block in the blockset. Each byte is
referencing a tile id from the tileset graphics in gfx/tilesets/.

hg-commit-id: 0540eff0f081
2012-01-14 17:45:55 -06:00
stag019
bfef13bfa2 Adding graphical differences between Red/Blue.
hg-commit-id: 9dfe76962f8c
2012-01-14 16:33:58 -05:00
Bryan Bishop
e67ba5b197 fix pokeblue.gbc make target
hg-commit-id: 64d04e5bd875
2012-01-14 14:48:06 -06:00
stag019
dc667fb75a Another attempt at splitting Red/Blue versions.
hg-commit-id: bd7cb987f964
2012-01-14 15:36:00 -05:00