YamaArashi
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332b7b3090
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relabel and add comment
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2015-03-13 19:22:55 -07:00 |
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YamaArashi
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1115b4454d
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commented mon_party_sprites.asm
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2015-03-13 05:36:34 -07:00 |
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YamaArashi
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72bbaed99f
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fixed hp bar wram label and misc
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2015-02-07 22:18:42 -08:00 |
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YamaArashi
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32f7cf12de
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Named wram symbols
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2015-02-07 18:37:40 -08:00 |
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YamaArashi
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4fd7a42b23
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commented battle stuff
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2015-02-07 16:24:16 -08:00 |
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YamaArashi
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59f0507e4c
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Labelled many functions/variables
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2014-08-08 22:39:13 -07:00 |
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U-Fish-PC\Daniel
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bd533aa79b
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Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
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2014-06-25 16:58:27 -04:00 |
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yenatch
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b36f793667
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Use macros for predef calls/jumps instead of static ids.
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2014-06-16 13:57:26 -07:00 |
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yenatch
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53ae0e93fa
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Use monster struct macros in wram. Rename related labels for consistency.
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2014-06-14 04:12:40 -07:00 |
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yenatch
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40c17c906b
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Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
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2014-05-26 22:04:39 -07:00 |
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U-Fish-PC\Daniel
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15427f5320
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Pull a lot of engine out of main.asm
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2014-05-22 18:13:20 -04:00 |
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