Commit graph

80 commits

Author SHA1 Message Date
U-Fish-PC\Daniel
77c1b0dee9 Fixed intro fight front sprite 2013-08-20 00:41:40 -04:00
U-Fish-PC\Daniel
3aa3699bf0 Added intro fight tiles to gfx 2013-08-20 00:17:31 -04:00
U-Fish-PC\Daniel
54194adbe5 Added Gamefreak intro tiles to gfx 2013-08-20 00:06:36 -04:00
U-Fish-PC\Daniel
802337067e Added trading wire transfer tiles to gfx 2013-08-19 23:44:36 -04:00
U-Fish-PC\Daniel
9387e9ab15 Added trading tiles to gfx 2013-08-19 23:42:19 -04:00
U-Fish-PC\Daniel
f48ffcbec4 Added Pokeball tiles to gfx 2013-08-19 23:36:41 -04:00
U-Fish-PC\Daniel
8e844c85be Added badge number tiles to gfx 2013-08-19 23:23:58 -04:00
U-Fish-PC\Daniel
838b430a6c Added blank gym leader name tiles to gfx 2013-08-19 22:04:59 -04:00
U-Fish-PC\Daniel
52cc9d3e02 Added trainer info border tiles to gfx 2013-08-19 21:58:05 -04:00
U-Fish-PC\Daniel
37455d9b76 Added emotion bubble tiles to gfx 2013-08-19 19:59:13 -04:00
U-Fish-PC\Daniel
3ab1e25a51 Added Red cycling sprite to gfx/sprites 2013-08-19 19:14:06 -04:00
U-Fish-PC\Daniel
4ed9e7d526 Added player title screen tiles to gfx 2013-08-19 19:04:44 -04:00
U-Fish-PC\Daniel
72838d699d Added Pokedex tiles to gfx 2013-08-19 18:59:25 -04:00
U-Fish-PC\Daniel
dcf9ee83c1 Added Game Freak tiles to gfx 2013-08-19 18:55:00 -04:00
U-Fish-PC\Daniel
89a68ac109 Added copyright tiles to gfx 2013-08-19 18:50:24 -04:00
U-Fish-PC\Daniel
d643241c1e Added "AB" tiles to gfx 2013-08-19 18:41:40 -04:00
U-Fish-PC\Daniel
d87796e0ad Added town map tiles to gfx 2013-08-18 16:17:56 -04:00
U-Fish-PC\Daniel
fafc287767 Added 1bpp battle hud graphics and renamed "badges.2bpp" 2013-08-18 15:49:48 -04:00
U-Fish-PC\Daniel
bae9ef77ee Added a new file for badge tiles 2013-08-18 14:28:51 -04:00
Mr Wint
c5ab38099e * analyzed assembly related to handling sprites
* added assembly that was wrongly classified as music before
* all jumps and calls now point to a proper label
* removed all incbins in home bank
* some more small assembly analysis and comments
2013-03-17 22:54:12 +01:00
Sanky
1c308e418b Some graphics extracted.
hg-commit-id: a831c95df9bc
2012-02-26 16:14:40 +01:00
Adam@Adam-PC.csueastbay.edu
c903a839a2 Added a tilemap
hg-commit-id: 26a214affb72
2012-01-30 19:08:38 -08:00
Bryan Bishop
25df78ecf3 extract spritesheets into .2bpp files
hg-commit-id: 294542bfff57
2012-01-29 21:44:52 -06:00
Bryan Bishop
883ea518ff extract .tilecoll files
hg-commit-id: 79e6ba077076
2012-01-19 05:12:44 -06:00
Bryan Bishop
c744e3b4a8 extract and include blockset data
extract_tileblocks also has the ability to output asm, but the output
seems like it would be too much for rgbasm to handle. Instead of
cluttering up common.asm, I am opting to place the data in binary
data files under gfx/blocksets/ in .bst files.

Every 16 bytes is a separate block in the blockset. Each byte is
referencing a tile id from the tileset graphics in gfx/tilesets/.

hg-commit-id: 0540eff0f081
2012-01-14 17:45:55 -06:00
stag019
bfef13bfa2 Adding graphical differences between Red/Blue.
hg-commit-id: 9dfe76962f8c
2012-01-14 16:33:58 -05:00
stag019
dc667fb75a Another attempt at splitting Red/Blue versions.
hg-commit-id: bd7cb987f964
2012-01-14 15:36:00 -05:00
Bryan Bishop
8c57ee483c gfx/redgreenversion.1bpp in bank $1A
hg-commit-id: d281dea4b799
2012-01-14 00:58:39 -06:00
Bryan Bishop
7cfb09f969 tileset files in gfx/tilesets/
hg-commit-id: a1dd793bdd7f
2012-01-14 00:40:03 -06:00
IIMarckus
0238a81e39 Add various data from the credits (graphics, displayed mons, text).
hg-commit-id: cb2b41ecc2b2
2011-12-21 02:23:50 -07:00