U-Daniel-PC\Daniel
39abace569
Clean up white space
2015-06-11 17:41:33 -05:00
U-Daniel-PC\Daniel
1a69d6b888
Comment wram.asm
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luckytyphlosion
2015-05-30 16:09:53 -05:00
xCrystal
9739c26ed7
money won and trainer pic constants
2015-04-09 13:05:57 +02:00
xCrystal
61edd43974
Document DisableEffect and CheckEnemyStatusConditions
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basically copy/paste comments and labels from
CheckPlayerStatusConditions
2015-04-09 01:17:56 +02:00
xCrystal
e6185ac358
Label some attack animation functions
2015-03-31 21:09:43 +02:00
xCrystal
4ba8dd6090
Further document AI stuff
2015-03-31 20:40:22 +02:00
xCrystal
247b619e9a
Some wram constants
2015-03-31 20:28:42 +02:00
YamaArashi
0996a964bd
commented trade amim functions
2015-03-14 15:27:58 -07:00
YamaArashi
1115b4454d
commented mon_party_sprites.asm
2015-03-13 05:36:34 -07:00
U-Daniel-PC\Daniel
1c2a1076cb
Low health alarm documentation
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RenaKunisaki
2015-03-12 10:49:35 -04:00
YamaArashi
7b7c563c93
Rename some labels
2015-02-08 18:40:08 -08:00
YamaArashi
3870f5e10a
named misc functions
2015-02-08 01:44:41 -08:00
YamaArashi
1347023128
move-related things
2015-02-08 00:17:03 -08:00
YamaArashi
72bbaed99f
fixed hp bar wram label and misc
2015-02-07 22:18:42 -08:00
YamaArashi
32f7cf12de
Named wram symbols
2015-02-07 18:37:40 -08:00
YamaArashi
4fd7a42b23
commented battle stuff
2015-02-07 16:24:16 -08:00
YamaArashi
72265ab92a
comment drain HP effect
2015-02-07 13:40:14 -08:00
YamaArashi
3fdb8a0d89
serial/trade/misc
2015-02-07 02:43:08 -08:00
xCrystal
9de54645c8
add constants for volatile statuses and more battle labels/commentary/constants
2015-02-04 23:22:46 -08:00
xCrystal
97637e7ce7
More battle commentary/labels/constans and fix some spacing issues
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Conflicts:
engine/battle/core.asm
2015-02-04 23:22:25 -08:00
U-Daniel-PC\Daniel
49a25618ea
Clean up white space, fix label typo
2015-01-22 22:13:21 -05:00
IIMarckus
a36e090d43
Add parts of the Safari Zone entrance script from Yellow.
2014-10-17 22:47:31 -06:00
YamaArashi
2ed65d9c3e
Commented/labelled misc functions
2014-09-14 11:29:18 -07:00
YamaArashi
0c916aea33
Commented more sprite and map code
2014-09-13 00:50:56 -07:00
YamaArashi
91793015e5
Labelled and commented mostly sprite-related things
2014-09-09 20:55:19 -07:00
YamaArashi
59f0507e4c
Labelled many functions/variables
2014-08-08 22:39:13 -07:00
yenatch
81bbab85ac
Hall of Fame sram labels and related constants.
2014-06-14 14:24:35 -07:00
yenatch
53ae0e93fa
Use monster struct macros in wram. Rename related labels for consistency.
2014-06-14 04:12:40 -07:00
U-Fish-PC\Daniel
b83acb03e5
Clean up white space
2014-06-09 16:58:02 -04:00
yenatch
ea05c44163
Add macro TX_BCD for printing BCD numbers.
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This fixes some more static wram addresses.
2014-05-27 11:16:05 -07:00
yenatch
40c17c906b
Remove most static wram addresses. Use labels instead.
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For unknown addresses, use "w<address>".
Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
yenatch
52ba96f5f4
Don't hardcode wram sections (except for alignment).
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Sprite buffers must be aligned to the nearest $100, so these sections are explicitly defined.
2014-05-26 10:12:39 -07:00
yenatch
031e33957d
Rename joypad registers.
2014-05-25 10:53:09 -07:00
yenatch
8f8281fe6e
Comment some more bank 0 functions.
2014-05-23 15:34:35 -07:00
yenatch
0dea0cc3fb
Comment some bank 0 functions, and add wram labels for Predef.
2014-05-23 15:11:09 -07:00
yenatch
3b9740cb82
Comments and labels for saving the last blackout map.
2014-04-27 02:44:29 -04:00
U-Fish-PC\Daniel
391bbad29e
A little more map name consistency
2014-04-06 09:33:02 -04:00
yenatch
c49dd99a98
Split wram.asm from poke{red,blue}.o into wram.o
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wram.asm still defines some constants. They're moved into constants/wram_constants.asm.
2014-01-27 17:09:09 -05:00
yenatch
1b9ee46af9
Get rid of globals.asm. Use ::s to export labels between objects.
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globals.asm was a hack that:
- gave rgbasm an extra 100k lines to read
- increased reliance on the python preprocessor
- made the makefile a mess
- gave object creation an extra step
- wasn't even necessary
This speeds up build time by at least a third.
2014-01-27 16:24:13 -05:00
Marcus Huderle
e54be71308
Some OT and name WRAM labels.
2014-01-05 18:24:01 -06:00
Marcus Huderle
1e50b494a0
W_TRAINER_NAME wram constant added, and labeled more hardcoded pointers.
2013-12-22 19:05:44 -06:00
U-Fish-PC\Daniel
323a1a638f
incbin killing part 2
2013-12-15 13:50:05 -05:00
yenatch
dee4943043
finish off wram labels and fix up mistaken label overloads
2013-12-08 14:58:05 -05:00
yenatch
f671ebc143
wram labels and clarify safari zone step counter
2013-12-08 14:48:17 -05:00
yenatch
197efee458
even more wram labels
2013-12-08 14:25:19 -05:00
yenatch
4f527b7eef
more wram labels
2013-12-08 04:58:44 -05:00
yenatch
a548c1d097
split wram/hram out of constants.asm and start using wram sections
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also inadvertently labeling some hard addresses
2013-12-05 01:18:14 -05:00
yenatch
69e169706a
update section names to comply with rgbds redefinitions
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recently bentley/rgbds updated the section naming scheme to allow ram banking
HOME -> ROM0
DATA, CODE -> ROMX
BSS -> WRAM0, WRAMX
2013-08-12 14:38:03 -04:00
IIMarckus
b433cbd4b0
Better comments for the Game Freak room.
2013-05-23 17:12:47 -06:00