Commit graph

18 commits

Author SHA1 Message Date
dannye
38065a744d No more W_ 2015-08-30 21:38:41 -05:00
dannye
dfc152d667 No more $C8
Use OPP_ constants separate from trainer constants since
valid opponents can be all Pokemon and trainers
2015-08-10 11:09:16 -05:00
YamaArashi
2b01815999 commented audio code 2015-08-08 22:32:44 -07:00
YamaArashi
93255d6d17 yet more naming 2015-07-25 19:26:54 -07:00
YamaArashi
7f6d0d49b6 more naming variables 2015-07-24 20:27:59 -07:00
YamaArashi
9fbd9e9a1f intro stuff 2015-07-17 01:22:00 -07:00
YamaArashi
ac78dda7d8 more movement stuff 2015-07-15 13:58:21 -07:00
YamaArashi
7b676f5851 commented movement stuff 2015-07-15 04:27:59 -07:00
U-Daniel-PC\Daniel
cd649184f5 Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:37:53 -05:00
YamaArashi
2ed65d9c3e Commented/labelled misc functions 2014-09-14 11:29:18 -07:00
YamaArashi
0c916aea33 Commented more sprite and map code 2014-09-13 00:50:56 -07:00
YamaArashi
91793015e5 Labelled and commented mostly sprite-related things 2014-09-09 20:55:19 -07:00
yenatch
b36f793667 Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
yenatch
38ac74f222 Remove generated "indirect jump" comments.
The destination is obvious when using the predef macro.
2014-06-16 11:37:36 -07:00
U-Fish-PC\Daniel
fadac928bc Clean up music bank references 2014-06-09 16:18:29 -04:00
yenatch
40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
yenatch
031e33957d Rename joypad registers. 2014-05-25 10:53:09 -07:00
U-Fish-PC\Daniel
15427f5320 Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00