Commit graph

1723 commits

Author SHA1 Message Date
U-Fish-PC\Daniel
32de1b2694 Relabel a few missed map scripts and TheEndTextString 2014-05-31 10:35:46 -04:00
U-Fish-PC\Daniel
462a7e8cb9 Remove duplicated data 2014-05-31 10:30:02 -04:00
U-Fish-PC\Daniel
286c160c27 Merge branch 'master' of https://github.com/yenatch/pokered
Conflicts:
	engine/battle/1c.asm
2014-05-30 13:17:47 -04:00
U-Fish-PC\Daniel
c8a5720cca Fix IsDungeonMap comments 2014-05-30 06:11:18 -04:00
yenatch
188ac8a9b4 Remove redundant dimensions in image filenames. 2014-05-30 01:30:10 -07:00
yenatch
0e12eafe66 Dust off the makefile and prepare to build Yellow. 2014-05-30 01:16:02 -07:00
U-Fish-PC\Daniel
0221c1831e Label and comment BattleTransition 2014-05-29 14:21:41 -04:00
yenatch
da0a72cdbf Use VRAM constants where applicable. 2014-05-29 01:31:46 -07:00
yenatch
229507e3f3 VRAM constants. 2014-05-29 01:30:09 -07:00
U-Fish-PC\Daniel
89be95cded TM_28 in Cerulean script 2014-05-28 15:30:06 -04:00
yenatch
619a4ea8a1 Use wOverworldMap in macros. 2014-05-27 12:03:30 -07:00
yenatch
ea05c44163 Add macro TX_BCD for printing BCD numbers.
This fixes some more static wram addresses.
2014-05-27 11:16:05 -07:00
yenatch
f16f07c5ca More wOAMBuffer references. 2014-05-27 11:08:52 -07:00
yenatch
40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
yenatch
52ba96f5f4 Don't hardcode wram sections (except for alignment).
Sprite buffers must be aligned to the nearest $100, so these sections are explicitly defined.
2014-05-26 10:12:39 -07:00
yenatch
6c94ac1248 Recomment LoadMonData_. 2014-05-25 21:53:02 -07:00
yenatch
41906725d0 Split out item fragment code. 2014-05-25 19:53:43 -07:00
yenatch
db569956ef Split out overworld object movement. 2014-05-25 19:53:43 -07:00
yenatch
f6038a3d52 Try to clean up PrepareOAMData. 2014-05-25 19:53:15 -07:00
yenatch
5a14234b49 Split out map sprite facing data. 2014-05-25 19:16:54 -07:00
yenatch
4be11293e5 Label BCD math predefs. 2014-05-25 17:27:02 -07:00
yenatch
bba8405992 Rename GetJoypadState -> Joypad. 2014-05-25 11:21:48 -07:00
yenatch
031e33957d Rename joypad registers. 2014-05-25 10:53:09 -07:00
yenatch
1ee8de792b Move bank 0 into home.asm. 2014-05-25 10:26:42 -07:00
yenatch
d307c85499 Clean up some bank 3 functions and rename flag action functions. 2014-05-25 10:09:39 -07:00
yenatch
cdd34eb45b Use global labels for pics. 2014-05-24 21:01:59 -07:00
yenatch
64da5118df Organize file includes in banks 4 through 1e. 2014-05-24 19:57:50 -07:00
yenatch
7911bc1309 Rename engine/rng.asm to engine/random.asm. 2014-05-24 11:44:12 -07:00
yenatch
64479cd642 Rename random number function and hram labels.
GenRandom -> Random
GenRandomInBattle -> BattleRandom
H_RAND1 -> hRandomAdd
H_RAND2 -> hRandomSub
2014-05-24 11:40:38 -07:00
yenatch
8f8281fe6e Comment some more bank 0 functions. 2014-05-23 15:34:35 -07:00
yenatch
955b53047c More complete hardware constants. Rename joypad constants. 2014-05-23 15:25:16 -07:00
yenatch
61dbfa440b Use a dedicated label for base stats.
The existing {Bulbasaur,Ivysaur,...}BaseStats labels are for convenience.
2014-05-23 15:20:53 -07:00
yenatch
0dea0cc3fb Comment some bank 0 functions, and add wram labels for Predef. 2014-05-23 15:11:09 -07:00
U-Fish-PC\Daniel
15427f5320 Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00
U-Fish-PC\Daniel
ea3ba4cde3 Pull out map header pointers and banks 2014-05-21 19:50:57 -04:00
U-Fish-PC\Daniel
77e300927b Name hidden object routines 2014-05-21 19:13:07 -04:00
U-Fish-PC\Daniel
a02c327910 Use more constants in object data 2014-05-21 15:49:59 -04:00
U-Fish-PC\Daniel
a9528fc870 More misc relabelling 2014-05-21 13:10:07 -04:00
U-Fish-PC\Daniel
f29c4e473e Misc relabelling 2014-05-21 11:58:18 -04:00
U-Fish-PC\Daniel
d693721f97 Use constants for the starter mons 2014-05-21 09:54:33 -04:00
U-Fish-PC\Daniel
02e6e3765e Fix capitalization, remove white space, remove vicctreebel.asm 2014-05-19 20:06:21 -04:00
U-Fish-PC\Daniel
1a0992a2f1 Merge branch 'master' of https://github.com/huderlem/pokered into pull-data
Conflicts:
	main.asm
	text.asm
	text/maps/route_22.asm
2014-05-19 16:05:19 -04:00
U-Fish-PC\Daniel
82ffb336a9 Pull more data out of main.asm 2014-05-19 08:05:48 -04:00
U-Fish-PC\Daniel
24c01b09bb Pull map scripts out of main.asm 2014-05-18 14:19:10 -04:00
U-Fish-PC\Daniel
4e4e72d02a Pull map headers out of main.asm 2014-05-17 17:18:23 -04:00
U-Fish-PC\Daniel
e1a931df6a Pull map objects out of main.asm 2014-05-17 15:43:13 -04:00
U-Fish-PC\Daniel
b438d0c1d7 Organize base stats and wild mon data (Koolboyman) 2014-05-16 22:32:35 -04:00
U-Fish-PC\Daniel
1e86625c87 Pull most data out of main.asm 2014-05-16 19:50:38 -04:00
U-Fish-PC\Daniel
b0a1502e21 More item IDs and palette function names 2014-05-16 17:27:39 -04:00
U-Fish-PC\Daniel
5296808894 Use more trainer/mon/palette constants 2014-05-16 16:15:59 -04:00