Remy Oukaour
2e0183fc27
Block IDs use hex; zero connections use dec
2018-01-29 11:46:45 -05:00
Remy Oukaour
dd4f0a0064
Use base 10 (note, the previous commit resolves #173 )
2018-01-29 11:12:59 -05:00
Remy Oukaour
d271d69175
Add warp, sign, and warp_to macros for data/mapObjects definitions
2018-01-29 02:31:32 -05:00
dannye
a51037eeee
Remove the last address comments
...
except for wram.asm and sram.asm
also delete unused yellow file
2016-06-12 02:19:44 -05:00
dannye
351146024b
Fewer underscores in constants
2015-12-14 22:09:30 -06:00
dannye
dfc152d667
No more $C8
...
Use OPP_ constants separate from trainer constants since
valid opponents can be all Pokemon and trainers
2015-08-10 11:09:16 -05:00
dannye
4452acb021
Fix object constant names
...
swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite
I never should have listened to https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:36:22 -05:00
dannye
0e48333fb8
Map object macro
...
closes https://github.com/iimarckus/pokered/issues/89
2015-07-18 22:22:51 -05:00
U-Fish-PC\Daniel
a02c327910
Use more constants in object data
2014-05-21 15:49:59 -04:00
U-Fish-PC\Daniel
e1a931df6a
Pull map objects out of main.asm
2014-05-17 15:43:13 -04:00