dannye
|
8a6d46f3d9
|
Replace some hardcoded data sizes
|
2015-08-09 23:56:20 -05:00 |
|
dannye
|
f8a9c37a00
|
Use more lb
and other clean up
|
2015-08-05 16:25:58 -05:00 |
|
YamaArashi
|
82512e4491
|
named animation functions/variables
|
2015-07-24 14:39:45 -07:00 |
|
YamaArashi
|
02bd91b707
|
jpab/jpba macros
|
2015-07-19 11:56:13 -07:00 |
|
dannye
|
ea9cc86949
|
Name sound effects
|
2015-07-19 03:46:12 -05:00 |
|
dannye
|
148d3f3cf2
|
Consolidate coord macros
|
2015-07-18 15:52:03 -05:00 |
|
dannye
|
e25a7148d0
|
Merge branch 'master' of https://github.com/YamaArashi/pokered
Conflicts:
engine/town_map.asm
|
2015-07-14 00:58:09 -05:00 |
|
dannye
|
b509b48a7f
|
Use more *Coord
also town map code relabelling
YamaArashi just did town map relabelling but oh well
I aleady made the changes and don't feel like redoing it
|
2015-07-14 00:21:03 -05:00 |
|
YamaArashi
|
8a80f2c852
|
more trade comments/fixes
|
2015-07-12 14:15:25 -07:00 |
|
U-Daniel-PC\Daniel
|
cd649184f5
|
Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
|
2015-07-03 14:37:53 -05:00 |
|
YamaArashi
|
0996a964bd
|
commented trade amim functions
|
2015-03-14 15:27:58 -07:00 |
|
YamaArashi
|
332b7b3090
|
relabel and add comment
|
2015-03-13 19:22:55 -07:00 |
|
YamaArashi
|
1115b4454d
|
commented mon_party_sprites.asm
|
2015-03-13 05:36:34 -07:00 |
|
YamaArashi
|
3fdb8a0d89
|
serial/trade/misc
|
2015-02-07 02:43:08 -08:00 |
|
yenatch
|
a81487e9c6
|
Rename hVBlank* constants to h*.
|
2014-09-23 15:02:03 -07:00 |
|
yenatch
|
dff0cdeb5a
|
Merge remote-tracking branch 'YamaArashi/master'
Conflicts:
constants/misc_constants.asm
engine/battle/core.asm
engine/menu/pokedex.asm
engine/town_map.asm
home.asm
hram.asm
|
2014-09-20 00:57:27 -04:00 |
|
yenatch
|
aa361c3bf7
|
Use move animation constants instead of static values.
This allows new moves and animations to be added without overlap.
|
2014-09-17 12:37:47 -07:00 |
|
YamaArashi
|
2ed65d9c3e
|
Commented/labelled misc functions
|
2014-09-14 11:29:18 -07:00 |
|
YamaArashi
|
0c916aea33
|
Commented more sprite and map code
|
2014-09-13 00:50:56 -07:00 |
|
YamaArashi
|
59f0507e4c
|
Labelled many functions/variables
|
2014-08-08 22:39:13 -07:00 |
|
U-Fish-PC\Daniel
|
bd533aa79b
|
Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
|
2014-06-25 16:58:27 -04:00 |
|
yenatch
|
b36f793667
|
Use macros for predef calls/jumps instead of static ids.
|
2014-06-16 13:57:26 -07:00 |
|
yenatch
|
38ac74f222
|
Remove generated "indirect jump" comments.
The destination is obvious when using the predef macro.
|
2014-06-16 11:37:36 -07:00 |
|
yenatch
|
53ae0e93fa
|
Use monster struct macros in wram. Rename related labels for consistency.
|
2014-06-14 04:12:40 -07:00 |
|
yenatch
|
da0a72cdbf
|
Use VRAM constants where applicable.
|
2014-05-29 01:31:46 -07:00 |
|
yenatch
|
40c17c906b
|
Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
|
2014-05-26 22:04:39 -07:00 |
|
yenatch
|
8f8281fe6e
|
Comment some more bank 0 functions.
|
2014-05-23 15:34:35 -07:00 |
|
U-Fish-PC\Daniel
|
15427f5320
|
Pull a lot of engine out of main.asm
|
2014-05-22 18:13:20 -04:00 |
|