dannye
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8a6d46f3d9
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Replace some hardcoded data sizes
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2015-08-09 23:56:20 -05:00 |
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dannye
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f8a9c37a00
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Use more lb
and other clean up
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2015-08-05 16:25:58 -05:00 |
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YamaArashi
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01631a2e59
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player animations, emotion bubbles, etc.
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2015-07-14 14:32:49 -07:00 |
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U-Daniel-PC\Daniel
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cd649184f5
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Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
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2015-07-03 14:37:53 -05:00 |
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YamaArashi
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0c916aea33
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Commented more sprite and map code
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2014-09-13 00:50:56 -07:00 |
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yenatch
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35f2bb90d4
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Rename predef functions so they aren't excessive in length.
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
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2014-06-16 13:03:05 -07:00 |
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yenatch
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188ac8a9b4
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Remove redundant dimensions in image filenames.
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2014-05-30 01:30:10 -07:00 |
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yenatch
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da0a72cdbf
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Use VRAM constants where applicable.
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2014-05-29 01:31:46 -07:00 |
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yenatch
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40c17c906b
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Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
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2014-05-26 22:04:39 -07:00 |
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U-Fish-PC\Daniel
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15427f5320
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Pull a lot of engine out of main.asm
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2014-05-22 18:13:20 -04:00 |
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