dannye
|
8a6d46f3d9
|
Replace some hardcoded data sizes
|
2015-08-09 23:56:20 -05:00 |
|
dannye
|
f8a9c37a00
|
Use more lb
and other clean up
|
2015-08-05 16:25:58 -05:00 |
|
dannye
|
d7c5c8cf22
|
Merge branch 'master' of https://github.com/xCrystal/pokered
|
2015-07-26 23:23:05 -05:00 |
|
YamaArashi
|
7f6d0d49b6
|
more naming variables
|
2015-07-24 20:27:59 -07:00 |
|
xCrystal
|
bbb86671ea
|
Use more wram labels and other constants
|
2015-07-24 10:49:33 +02:00 |
|
dannye
|
ea9cc86949
|
Name sound effects
|
2015-07-19 03:46:12 -05:00 |
|
dannye
|
148d3f3cf2
|
Consolidate coord macros
|
2015-07-18 15:52:03 -05:00 |
|
YamaArashi
|
994c2cbf28
|
named wram variables
|
2015-07-14 23:16:06 -07:00 |
|
U-Daniel-PC\Daniel
|
8431fa7756
|
TX_ASM
|
2015-07-03 14:58:50 -05:00 |
|
YamaArashi
|
1347023128
|
move-related things
|
2015-02-08 00:17:03 -08:00 |
|
YamaArashi
|
4fd7a42b23
|
commented battle stuff
|
2015-02-07 16:24:16 -08:00 |
|
YamaArashi
|
83023cda19
|
commented menu stuff
|
2015-02-07 12:27:36 -08:00 |
|
YamaArashi
|
3fdb8a0d89
|
serial/trade/misc
|
2015-02-07 02:43:08 -08:00 |
|
U-Fish-PC\Daniel
|
bd533aa79b
|
Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
|
2014-06-25 16:58:27 -04:00 |
|
yenatch
|
53ae0e93fa
|
Use monster struct macros in wram. Rename related labels for consistency.
|
2014-06-14 04:12:40 -07:00 |
|
yenatch
|
40c17c906b
|
Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
|
2014-05-26 22:04:39 -07:00 |
|
U-Fish-PC\Daniel
|
15427f5320
|
Pull a lot of engine out of main.asm
|
2014-05-22 18:13:20 -04:00 |
|