Yoann Fievez
2c4f35848b
Unify map event gen1 gen2 ( #335 )
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* Update sign to bg_event #289
* Rename warp to warp_event
* Replace object to object_event
* Move warp macro parameter from warp x, y, id, map to warp_event x, y, map, id
2021-09-26 21:56:09 -05:00
dannye
66377fca32
Fix file modes
2020-11-14 20:52:10 -06:00
Rangi
48da6c53be
Align warp and sign coordinates
2020-08-21 12:04:49 -04:00
Rangi
4373aafac1
Use def_warps_to macro for automatic warp_to entries
2020-08-17 18:08:54 -04:00
Rangi
e2c99f1910
Use def_* macros for automatic map event counts
2020-08-17 16:54:59 -04:00
Rangi
2fe1505bab
Use ANY_DIR, UP_DOWN, and LEFT_RIGHT for map objects
2020-08-17 14:25:11 -04:00
Rangi
2454296d32
Update sprite names
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These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-17 12:48:15 -04:00
TheFakeMateo
4ecff22f71
Deobfuscate exit warps on indoor maps
2020-07-15 18:12:58 -05:00
Rangi
55bb99580e
data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objects
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To do: Polished Map support for loading the objects
2020-07-03 18:19:56 -04:00