Commit graph

33 commits

Author SHA1 Message Date
dannye
80bae03975 Clean up text commands 2016-07-18 01:17:03 -05:00
YamaArashi
7f34e28f24 remove address comments 2016-06-11 17:24:04 -07:00
pikalaxalt
d8dae96f35 Implement handy text macros from yellow 2016-06-09 21:20:02 -04:00
PikalaxALT
28dc5686b0 Fix game time labels 2016-01-03 14:18:33 -05:00
dannye
38065a744d No more W_ 2015-08-30 21:38:41 -05:00
dannye
f8a9c37a00 Use more lb
and other clean up
2015-08-05 16:25:58 -05:00
YamaArashi
7f6d0d49b6 more naming variables 2015-07-24 20:27:59 -07:00
YamaArashi
82512e4491 named animation functions/variables 2015-07-24 14:39:45 -07:00
YamaArashi
73171bfff5 named most of the used events 2015-07-21 10:36:03 -07:00
YamaArashi
fd2b4b6c74 gym leader events 2015-07-20 19:41:23 -07:00
YamaArashi
fcab935a0f enumerate events 2015-07-20 18:32:26 -07:00
YamaArashi
e607199397 replace uses of minus one 2015-07-19 14:01:08 -07:00
dannye
ea9cc86949 Name sound effects 2015-07-19 03:46:12 -05:00
dannye
148d3f3cf2 Consolidate coord macros 2015-07-18 15:52:03 -05:00
YamaArashi
fc9af362ae fix variable naming 2015-07-18 08:17:46 -07:00
YamaArashi
6931ce9625 money / coins hram constants 2015-07-17 01:22:00 -07:00
dannye
fb559f1f4e More direction constants
facing directions, npc movement, joypad
2015-07-17 02:52:25 -05:00
YamaArashi
f66a74b9fc comment slot machine 2015-07-13 13:35:35 -07:00
U-Daniel-PC\Daniel
5d9d26bd5c No more ldh 2015-07-03 15:13:35 -05:00
U-Daniel-PC\Daniel
8431fa7756 TX_ASM 2015-07-03 14:58:50 -05:00
U-Daniel-PC\Daniel
f4a31b3e0b Rename/organize part 2 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:38:12 -05:00
YamaArashi
3fdb8a0d89 serial/trade/misc 2015-02-07 02:43:08 -08:00
U-Daniel-PC\Daniel
de39851f4a Make Hide/Show objects more dynamic
be on the look out for more static ids in the wild
unused constants are still included because a
script could be written to check whether the player
has picked up an item/fought a legendary etc.
2014-09-25 19:21:49 -04:00
YamaArashi
2ed65d9c3e Commented/labelled misc functions 2014-09-14 11:29:18 -07:00
YamaArashi
0c916aea33 Commented more sprite and map code 2014-09-13 00:50:56 -07:00
U-Fish-PC\Daniel
bd533aa79b Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
2014-06-25 16:58:27 -04:00
yenatch
b36f793667 Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
yenatch
35f2bb90d4 Rename predef functions so they aren't excessive in length.
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
2014-06-16 13:03:05 -07:00
yenatch
40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
yenatch
4be11293e5 Label BCD math predefs. 2014-05-25 17:27:02 -07:00
yenatch
031e33957d Rename joypad registers. 2014-05-25 10:53:09 -07:00
yenatch
64479cd642 Rename random number function and hram labels.
GenRandom -> Random
GenRandomInBattle -> BattleRandom
H_RAND1 -> hRandomAdd
H_RAND2 -> hRandomSub
2014-05-24 11:40:38 -07:00
U-Fish-PC\Daniel
24c01b09bb Pull map scripts out of main.asm 2014-05-18 14:19:10 -04:00