Commit graph

2013 commits

Author SHA1 Message Date
IIMarckus
b17d958e60 Add more text changes from Yellow. 2014-10-24 01:50:40 -06:00
IIMarckus
ba1a56d05c Fix typo introduced in last commit. 2014-10-22 23:30:09 -06:00
IIMarckus
d0bb99ec89 Add Yellow’s slot machine graphics. 2014-10-21 01:31:34 -06:00
IIMarckus
5459477ecd Merge branch 'master' of https://github.com/dannye/pokered 2014-10-20 18:56:21 -06:00
IIMarckus
519dd7fd56 Improve labels for Yellow Safari Zone entrance. 2014-10-18 08:57:53 -06:00
IIMarckus
a36e090d43 Add parts of the Safari Zone entrance script from Yellow. 2014-10-17 22:47:31 -06:00
IIMarckus
2e376fecab Add some Yellow text from the Safari Zone entrance. 2014-10-17 15:13:14 -06:00
IIMarckus
9004b33ab7 Add a shifted person object on Route 19 in Yellow. 2014-10-17 13:24:51 -06:00
IIMarckus
deb2db01cb Replace hardcoded pointer with label. 2014-10-17 13:16:11 -06:00
IIMarckus
21b2ab0065 Fix a few more bugs in the beach house. 2014-10-17 13:08:40 -06:00
IIMarckus
1d579928dc Modularize the beach house. 2014-10-17 12:16:52 -06:00
IIMarckus
16ad16302e Add the beach house tileset. 2014-10-17 11:13:22 -06:00
IIMarckus
292cf55bad More idioms. 2014-10-17 09:28:15 -06:00
IIMarckus
50a39daa74 More idioms. 2014-10-17 09:24:04 -06:00
IIMarckus
60bc4b9b9b Fix Route 19 for Yellow. 2014-10-17 09:01:48 -06:00
IIMarckus
7db2fe99f8 Add more from the beach house. 2014-10-17 08:13:51 -06:00
IIMarckus
a3d3f8324a Kill version.asm. 2014-10-17 02:42:32 -06:00
IIMarckus
008cface52 Minor comment/label improvements in Cinnabar Lab. 2014-10-16 00:12:44 -06:00
IIMarckus
bf6a1bab61 Better document the “can encounter Pokémon outside grass” code.
Pointed out by Lin.
2014-10-10 03:44:52 -06:00
IIMarckus
00049b6f39 Fix typo in previous. 2014-10-10 02:01:47 -06:00
IIMarckus
6e14461fa6 Add a lot of Yellow text changes. 2014-10-10 01:46:06 -06:00
IIMarckus
906bd59e77 Add Yellow player/rival names. 2014-10-09 00:14:18 -06:00
U-Daniel-PC\Daniel
0991bd3abe A few static hide/show ids 2014-09-26 09:26:18 -04:00
U-Daniel-PC\Daniel
4d60e6f1a9 Enumerate hide/show constants 2014-09-26 07:37:21 -04:00
U-Daniel-PC\Daniel
de39851f4a Make Hide/Show objects more dynamic
be on the look out for more static ids in the wild
unused constants are still included because a
script could be written to check whether the player
has picked up an item/fought a legendary etc.
2014-09-25 19:21:49 -04:00
yenatch
070c964964 Accidentally committed .orig files from merge dff0cdeb. 2014-09-23 15:08:12 -07:00
yenatch
a81487e9c6 Rename hVBlank* constants to h*. 2014-09-23 15:02:03 -07:00
yenatch
6866df277f Add comments for move ids. 2014-09-23 14:56:07 -07:00
yenatch
46722e5b3b Merge remote-tracking branch 'danny/master' 2014-09-19 22:03:57 -07:00
yenatch
dff0cdeb5a Merge remote-tracking branch 'YamaArashi/master'
Conflicts:
	constants/misc_constants.asm
	engine/battle/core.asm
	engine/menu/pokedex.asm
	engine/town_map.asm
	home.asm
	hram.asm
2014-09-20 00:57:27 -04:00
U-Daniel-PC\Daniel
3379bd7b73 Fix capitalization 2014-09-20 00:32:05 -04:00
U-Daniel-PC\Daniel
52f17d9cce Bump submodule
python tools now include new red music command names
2014-09-19 23:23:35 -04:00
U-Daniel-PC\Daniel
dac95cb42b Merge branch 'master' of https://github.com/iimarckus/pokered 2014-09-19 23:19:05 -04:00
yenatch
1185d69819 Merge remote-tracking branch 'origin/master' into tentative 2014-09-19 13:15:47 -07:00
yenatch
f1667eb6b5 Fix the symfile and mapfile filenames. 2014-09-19 13:09:37 -07:00
yenatch
d59dfadf66 Add macros for text predefs. 2014-09-17 21:15:11 -07:00
yenatch
3de9d14d3e Recomment misc functions in home.asm. 2014-09-17 21:14:32 -07:00
yenatch
fcfed136c6 Don't define addresses for ROM0 sections in home.asm.
Instead, occupy the space reserved for the rom header so there is no collision.
2014-09-17 20:54:45 -07:00
yenatch
a850331d31 Use a macro to define version constants. 2014-09-17 12:57:02 -07:00
yenatch
aa361c3bf7 Use move animation constants instead of static values.
This allows new moves and animations to be added without overlap.
2014-09-17 12:37:47 -07:00
yenatch
29aff84107 Enumerate move constants and add unnamed animation constants. 2014-09-17 12:36:49 -07:00
YamaArashi
2ed65d9c3e Commented/labelled misc functions 2014-09-14 11:29:18 -07:00
YamaArashi
0c916aea33 Commented more sprite and map code 2014-09-13 00:50:56 -07:00
YamaArashi
91793015e5 Labelled and commented mostly sprite-related things 2014-09-09 20:55:19 -07:00
YamaArashi
daf4fc87ae Add comments regarding menus and sprites 2014-09-08 23:32:33 -07:00
yenatch
342791a001 Use a macro for move attributes.
The formatting was pretty bad, so that's fixed too.
2014-09-01 17:59:10 -07:00
yenatch
8f49e37b82 Use hram constants for remaining joypad variables. 2014-08-30 19:48:49 -07:00
yenatch
365ae68d80 Use PARTY_LENGTH and related constants in menu and hud code.
This should allow reducing PARTY_LENGTH to work as intended.
Increasing it also works provided space is provided in wram, but breaks pc/saving.
2014-08-22 23:17:47 -07:00
yenatch
cf399a8c86 Split copy and serial functions out of home.asm. 2014-08-12 00:01:04 -07:00
YamaArashi
59f0507e4c Labelled many functions/variables 2014-08-08 22:39:13 -07:00