Commit graph

22 commits

Author SHA1 Message Date
YamaArashi
2b01815999 commented audio code 2015-08-08 22:32:44 -07:00
dannye
a6f04b4349 Unify audio bank references
2→1
8→2
1f→3
2015-07-22 10:22:46 -05:00
dannye
b4081e851a Rename sound effect files 2015-07-22 09:57:31 -05:00
dannye
4d88812f40 Name some battle sound effects 2015-07-21 21:04:21 -05:00
dannye
ea9cc86949 Name sound effects 2015-07-19 03:46:12 -05:00
U-Daniel-PC\Daniel
fc9b61e8ac Rename/organize part 3 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:39:24 -05:00
U-Daniel-PC\Daniel
1c2a1076cb Low health alarm documentation
RenaKunisaki
2015-03-12 10:49:35 -04:00
YamaArashi
91793015e5 Labelled and commented mostly sprite-related things 2014-09-09 20:55:19 -07:00
U-Fish-PC\Daniel
683a62cc1c Combine wave files 2014-06-09 14:22:38 -04:00
yenatch
40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
U-Fish-PC\Daniel
15427f5320 Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00
U-Fish-PC\Daniel
46164d4d47 combine audio and music folders 2014-04-06 09:51:22 -04:00
yenatch
0d51959c83 Use labels instead of static addresses in sound pointers.
Static address substraction would wreak havoc in other memory configurations.
2014-03-30 16:56:42 -07:00
yenatch
ebce80653c Stop using [$ff00+$xx] syntax.
rgbasm treats $ffxx loads the same. This is more consistent and avoids confusion with $ff00+c,
2014-03-30 16:30:30 -07:00
yenatch
1439ba6f2a audio: Include all constants 2014-02-14 19:34:42 -05:00
yenatch
1b9ee46af9 Get rid of globals.asm. Use ::s to export labels between objects.
globals.asm was a hack that:
- gave rgbasm an extra 100k lines to read
- increased reliance on the python preprocessor
- made the makefile a mess
- gave object creation an extra step
- wasn't even necessary

This speeds up build time by at least a third.
2014-01-27 16:24:13 -05:00
yenatch
5914bb67ac use music constants everywhere
some sfx are treated as music, but don't have constants yet
2014-01-21 14:24:40 -05:00
yenatch
001270908a define music constants instead of running around with ((label-$4000)/3) 2014-01-21 14:08:06 -05:00
yenatch
2622824f1b rearrange audio.asm 2014-01-09 15:01:49 -05:00
yenatch
068992617d split instrument duty into audio/ 2014-01-09 14:42:42 -05:00
yenatch
4cdc06b2c3 consolidate red/blue diffs in sfx 2014-01-09 14:17:58 -05:00
yenatch
10bb09c4e2 split audio components into audio_red.o and audio_blue.o 2014-01-09 13:52:12 -05:00