SatoMew
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242b2e05cf
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Label and document hFFD7 more accurately
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2020-11-29 20:17:29 +00:00 |
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Rangi
|
6adbaefde1
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Keep wGrassMons and wWaterMons together with a UNION
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2020-11-28 17:11:12 -05:00 |
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dannye
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66377fca32
|
Fix file modes
|
2020-11-14 20:52:10 -06:00 |
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dannye
|
afc4ce2dc5
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Use more joypad constants
|
2020-11-07 21:07:07 -06:00 |
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Rangi
|
13d4d533f7
|
Sync more with pokeyellow
|
2020-11-06 10:33:58 -05:00 |
|
Rangi
|
e16dec874a
|
Sync more with pokeyellow
|
2020-11-05 16:55:39 -05:00 |
|
Rangi
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2a4b8b5a24
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Remove trailing whitespace
|
2020-11-05 15:17:39 -05:00 |
|
Rangi
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379a563c43
|
All battle back pictures end with "b"
|
2020-11-05 11:04:20 -05:00 |
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Rangi
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bc287b9b80
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Some formatting changes
|
2020-10-19 20:26:35 -04:00 |
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SatoMew
|
2ff7b40d82
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Replace ghost Marowak's ambiguous constant
|
2020-09-22 18:38:29 +01:00 |
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Rangi
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8ce20e5c31
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Define a constant for the ghost Marowak (hard-coded throughout the engine, like the starters)
|
2020-08-31 10:58:41 -04:00 |
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Rangi
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bfd9f617c9
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Use constants to delineate map types, and factor out more data
|
2020-08-31 10:23:19 -04:00 |
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Rangi
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69788c536b
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Add comments associating constants with data, and identify some more data
|
2020-07-20 12:31:35 -04:00 |
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Rangi
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76289dfda0
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Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
|
2020-07-17 15:58:06 -04:00 |
|
Rangi
|
f53341efa1
|
Define constants for subanimations' base coords and frame block modes
|
2020-07-17 15:16:54 -04:00 |
|
Rangi
|
3c1cdbc4d0
|
Identify remaining tilemap IDs
|
2020-07-17 13:47:33 -04:00 |
|
Rangi
|
30ecbf6ea3
|
SONY -> RIVAL
|
2020-07-17 13:27:27 -04:00 |
|
Rangi
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2454296d32
|
Update sprite names
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
|
2020-07-17 12:48:15 -04:00 |
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Rangi
|
884ef9c1a8
|
Factor out animation tilemaps
|
2020-07-16 22:23:31 -04:00 |
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Rangi
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6f7337bbb1
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Define constants for subanimation transform types
|
2020-07-16 22:14:39 -04:00 |
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Rangi
|
2f43a41100
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Use a battle_anim macro for move animations' special effects and subanimations
Move animations' sound IDs are off by one from move IDs.
|
2020-07-16 21:45:30 -04:00 |
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Rangi
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0db7ee08ff
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Use a macro for BattleTransition_DoubleCircle data
|
2020-07-16 20:11:00 -04:00 |
|
Rangi
|
cd71ae03af
|
Separate move/battle animation data from move data (to do: further identify animation data labels+constants)
|
2020-07-16 19:50:48 -04:00 |
|
Rangi
|
58f1089370
|
Define constants for default trainer DVs
|
2020-07-16 09:40:30 -04:00 |
|
Rangi
|
f37cf959c9
|
Clean up some data, using macros for multiline list entries
|
2020-07-14 13:32:09 -04:00 |
|
Rangi
|
4a7d1513f3
|
Use 'tile' and 'tiles' macros
|
2020-07-07 16:21:26 -04:00 |
|
Rangi
|
13129459f1
|
Sync coordinate macros with pokecrystal
|
2020-07-07 11:30:10 -04:00 |
|
Rangi
|
45ed05decf
|
Use HIGH() and LOW()
|
2020-07-07 11:10:29 -04:00 |
|
Rangi
|
06db7ec55b
|
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
|
2020-07-06 21:18:22 -04:00 |
|
Rangi
|
77ed5f3820
|
Use ASCII quotes in comments
|
2020-07-06 21:15:12 -04:00 |
|
Rangi
|
772fcc7588
|
Specify the ldh instruction, don't turn ld into ldh
|
2020-07-06 19:03:05 -04:00 |
|
Rangi
|
2b2ed54bbf
|
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
|
2020-07-05 17:51:29 -04:00 |
|
Rangi
|
a77999f7f1
|
Logical spacing in data/sgb/sgb_palettes.asm
|
2020-07-05 16:15:01 -04:00 |
|
Rangi
|
155695cbfe
|
Use constants for damage limits in CalculateDamage
Fixes #255
|
2020-07-05 15:12:29 -04:00 |
|
Rangi
|
b30b14f322
|
Correct comments in AISwitchIfEnoughMons
Fixes #244
|
2020-07-05 14:40:20 -04:00 |
|
Rangi
|
139a28ff99
|
Port pokecrystal's formatting of text commands and special characters
|
2020-07-04 21:14:46 -04:00 |
|
Rangi
|
e4e0af4d67
|
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0)
|
2020-07-04 01:00:45 -04:00 |
|
Rangi
|
6ef36800b0
|
Replace raw hex values with HRAM constants
To do: turn constants into labels and use ldh
|
2020-07-03 22:22:09 -04:00 |
|
Rangi
|
35deb77113
|
H_CONSTANTNAMES -> hConstantNames
|
2020-07-03 19:59:41 -04:00 |
|
Rangi
|
9878f01e29
|
Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
|
2020-07-03 16:37:47 -04:00 |
|
Rangi
|
c9c59dc343
|
Reorganize constants/
To do: add comments associating constants with data and code
|
2020-07-03 12:44:47 -04:00 |
|
Rangi
|
b29e5ee203
|
Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
|
2020-07-03 11:51:00 -04:00 |
|
Rangi
|
f275790aec
|
Add subdirectories to engine/ similar to pokecrystal
|
2020-07-02 23:30:21 -04:00 |
|
Rangi
|
929c7f6f7d
|
Remove RAM address comments
|
2020-06-27 23:03:39 -04:00 |
|
Rangi
|
d5089d3c62
|
Organize gfx/
|
2020-06-27 21:43:32 -04:00 |
|
Rangi
|
4b853ad676
|
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
|
2020-06-27 15:32:24 -04:00 |
|
Rangi
|
0a62d48df2
|
Move more tables from engine/ to data/
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
|
2020-06-23 17:50:50 -04:00 |
|
dannye
|
9a8811b492
|
Misc minor clean up
spotted by comparing against pokeyellow
|
2020-05-24 18:59:05 -05:00 |
|
Daniel Harding
|
5048f24816
|
Merge pull request #223 from pret/audio-macros
Audio macros
|
2020-02-05 17:59:01 -06:00 |
|
Thomas Winwood
|
d8605df73d
|
Use percent macro for trainer AI packages
|
2019-11-23 19:47:46 +00:00 |
|