yenatch
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41906725d0
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Split out item fragment code.
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2014-05-25 19:53:43 -07:00 |
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yenatch
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db569956ef
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Split out overworld object movement.
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2014-05-25 19:53:43 -07:00 |
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yenatch
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f6038a3d52
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Try to clean up PrepareOAMData.
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2014-05-25 19:53:15 -07:00 |
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yenatch
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4be11293e5
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Label BCD math predefs.
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2014-05-25 17:27:02 -07:00 |
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yenatch
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bba8405992
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Rename GetJoypadState -> Joypad.
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2014-05-25 11:21:48 -07:00 |
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yenatch
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031e33957d
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Rename joypad registers.
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2014-05-25 10:53:09 -07:00 |
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yenatch
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d307c85499
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Clean up some bank 3 functions and rename flag action functions.
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2014-05-25 10:09:39 -07:00 |
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yenatch
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7911bc1309
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Rename engine/rng.asm to engine/random.asm.
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2014-05-24 11:44:12 -07:00 |
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yenatch
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64479cd642
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Rename random number function and hram labels.
GenRandom -> Random
GenRandomInBattle -> BattleRandom
H_RAND1 -> hRandomAdd
H_RAND2 -> hRandomSub
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2014-05-24 11:40:38 -07:00 |
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yenatch
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8f8281fe6e
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Comment some more bank 0 functions.
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2014-05-23 15:34:35 -07:00 |
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yenatch
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61dbfa440b
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Use a dedicated label for base stats.
The existing {Bulbasaur,Ivysaur,...}BaseStats labels are for convenience.
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2014-05-23 15:20:53 -07:00 |
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yenatch
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0dea0cc3fb
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Comment some bank 0 functions, and add wram labels for Predef.
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2014-05-23 15:11:09 -07:00 |
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U-Fish-PC\Daniel
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15427f5320
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Pull a lot of engine out of main.asm
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2014-05-22 18:13:20 -04:00 |
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