dannye
|
8026d47585
|
No more S_
|
2015-08-30 22:15:32 -05:00 |
|
dannye
|
38065a744d
|
No more W_
|
2015-08-30 21:38:41 -05:00 |
|
YamaArashi
|
b6a7e5e9cf
|
documented flags and misc. fixes
|
2015-08-29 17:15:05 -07:00 |
|
dannye
|
4aedff0217
|
Replace hardcoded name lengths with NAME_LENGTH
|
2015-08-10 23:51:20 -05:00 |
|
YamaArashi
|
2b01815999
|
commented audio code
|
2015-08-08 22:32:44 -07:00 |
|
dannye
|
f8a9c37a00
|
Use more lb
and other clean up
|
2015-08-05 16:25:58 -05:00 |
|
YamaArashi
|
323895af6d
|
fixed hram aliases and named wram var
|
2015-07-23 20:48:35 -07:00 |
|
dannye
|
64b4cf624f
|
Merge branch 'master' of https://github.com/YamaArashi/pokered
Conflicts:
engine/evos_moves.asm
engine/overworld/healing_machine.asm
|
2015-07-19 03:52:20 -05:00 |
|
dannye
|
ea9cc86949
|
Name sound effects
|
2015-07-19 03:46:12 -05:00 |
|
YamaArashi
|
c169073eed
|
misc
|
2015-07-18 21:58:55 -07:00 |
|
dannye
|
148d3f3cf2
|
Consolidate coord macros
|
2015-07-18 15:52:03 -05:00 |
|
YamaArashi
|
fc9af362ae
|
fix variable naming
|
2015-07-18 08:17:46 -07:00 |
|
YamaArashi
|
07dd705637
|
hall of fame / credits
|
2015-07-14 19:46:52 -07:00 |
|
YamaArashi
|
4a8c9993ad
|
named wram variables
|
2015-07-12 23:00:48 -07:00 |
|
U-Daniel-PC\Daniel
|
cd649184f5
|
Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
|
2015-07-03 14:37:53 -05:00 |
|
YamaArashi
|
2ed65d9c3e
|
Commented/labelled misc functions
|
2014-09-14 11:29:18 -07:00 |
|
YamaArashi
|
0c916aea33
|
Commented more sprite and map code
|
2014-09-13 00:50:56 -07:00 |
|
U-Fish-PC\Daniel
|
f8b8ebea93
|
S_SPRITEBUFFER0 static address
|
2014-06-25 18:49:52 -04:00 |
|
U-Fish-PC\Daniel
|
bd533aa79b
|
Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
|
2014-06-25 16:58:27 -04:00 |
|
yenatch
|
b36f793667
|
Use macros for predef calls/jumps instead of static ids.
|
2014-06-16 13:57:26 -07:00 |
|
yenatch
|
38ac74f222
|
Remove generated "indirect jump" comments.
The destination is obvious when using the predef macro.
|
2014-06-16 11:37:36 -07:00 |
|
yenatch
|
53ae0e93fa
|
Use monster struct macros in wram. Rename related labels for consistency.
|
2014-06-14 04:12:40 -07:00 |
|
U-Fish-PC\Daniel
|
f4e2814381
|
More music bank references
Now the AUDIO constants in audio.asm can be edited freely
|
2014-06-10 01:10:11 -04:00 |
|
yenatch
|
da0a72cdbf
|
Use VRAM constants where applicable.
|
2014-05-29 01:31:46 -07:00 |
|
yenatch
|
40c17c906b
|
Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
|
2014-05-26 22:04:39 -07:00 |
|
yenatch
|
0dea0cc3fb
|
Comment some bank 0 functions, and add wram labels for Predef.
|
2014-05-23 15:11:09 -07:00 |
|
U-Fish-PC\Daniel
|
15427f5320
|
Pull a lot of engine out of main.asm
|
2014-05-22 18:13:20 -04:00 |
|