YamaArashi
132d036752
named more variables
2015-08-12 22:14:31 -07:00
dannye
dfc152d667
No more $C8
...
Use OPP_ constants separate from trainer constants since
valid opponents can be all Pokemon and trainers
2015-08-10 11:09:16 -05:00
YamaArashi
2b01815999
commented audio code
2015-08-08 22:32:44 -07:00
YamaArashi
525f1b96f3
named CountSetBits output variable
2015-08-07 04:24:06 -07:00
dannye
f8a9c37a00
Use more lb
...
and other clean up
2015-08-05 16:25:58 -05:00
YamaArashi
93255d6d17
yet more naming
2015-07-25 19:26:54 -07:00
YamaArashi
7f6d0d49b6
more naming variables
2015-07-24 20:27:59 -07:00
YamaArashi
e6d02b4b7b
make route22 rival events more consistent
2015-07-23 21:20:20 -07:00
YamaArashi
73171bfff5
named most of the used events
2015-07-21 10:36:03 -07:00
YamaArashi
fcab935a0f
enumerate events
2015-07-20 18:32:26 -07:00
YamaArashi
1d86932cc9
naming
2015-07-19 17:52:26 -07:00
YamaArashi
c169073eed
misc
2015-07-18 21:58:55 -07:00
YamaArashi
fc9af362ae
fix variable naming
2015-07-18 08:17:46 -07:00
dannye
fb559f1f4e
More direction constants
...
facing directions, npc movement, joypad
2015-07-17 02:52:25 -05:00
YamaArashi
bd7d981593
menu stuff
2015-07-15 20:04:58 -07:00
YamaArashi
ac78dda7d8
more movement stuff
2015-07-15 13:58:21 -07:00
YamaArashi
4a8c9993ad
named wram variables
2015-07-12 23:00:48 -07:00
dannye
f702fc7840
Start using text predef macros
...
also sprite direction constants
2015-07-04 00:47:29 -05:00
U-Daniel-PC\Daniel
8431fa7756
TX_ASM
2015-07-03 14:58:50 -05:00
U-Daniel-PC\Daniel
f4a31b3e0b
Rename/organize part 2 of 4
...
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:38:12 -05:00
U-Daniel-PC\Daniel
084c8407d8
Remove hard-coded wPokedexOwned/wPokedexSeen array size
2015-02-20 01:01:57 -05:00
U-Daniel-PC\Daniel
de39851f4a
Make Hide/Show objects more dynamic
...
be on the look out for more static ids in the wild
unused constants are still included because a
script could be written to check whether the player
has picked up an item/fought a legendary etc.
2014-09-25 19:21:49 -04:00
YamaArashi
2ed65d9c3e
Commented/labelled misc functions
2014-09-14 11:29:18 -07:00
YamaArashi
0c916aea33
Commented more sprite and map code
2014-09-13 00:50:56 -07:00
YamaArashi
91793015e5
Labelled and commented mostly sprite-related things
2014-09-09 20:55:19 -07:00
yenatch
b36f793667
Use macros for predef calls/jumps instead of static ids.
2014-06-16 13:57:26 -07:00
yenatch
35f2bb90d4
Rename predef functions so they aren't excessive in length.
...
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
2014-06-16 13:03:05 -07:00
yenatch
40c17c906b
Remove most static wram addresses. Use labels instead.
...
For unknown addresses, use "w<address>".
Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
yenatch
031e33957d
Rename joypad registers.
2014-05-25 10:53:09 -07:00
U-Fish-PC\Daniel
f29c4e473e
Misc relabelling
2014-05-21 11:58:18 -04:00
U-Fish-PC\Daniel
d693721f97
Use constants for the starter mons
2014-05-21 09:54:33 -04:00
U-Fish-PC\Daniel
1a0992a2f1
Merge branch 'master' of https://github.com/huderlem/pokered into pull-data
...
Conflicts:
main.asm
text.asm
text/maps/route_22.asm
2014-05-19 16:05:19 -04:00
U-Fish-PC\Daniel
24c01b09bb
Pull map scripts out of main.asm
2014-05-18 14:19:10 -04:00