YamaArashi
|
0c916aea33
|
Commented more sprite and map code
|
2014-09-13 00:50:56 -07:00 |
|
YamaArashi
|
91793015e5
|
Labelled and commented mostly sprite-related things
|
2014-09-09 20:55:19 -07:00 |
|
YamaArashi
|
59f0507e4c
|
Labelled many functions/variables
|
2014-08-08 22:39:13 -07:00 |
|
U-Fish-PC\Daniel
|
bd533aa79b
|
Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
|
2014-06-25 16:58:27 -04:00 |
|
yenatch
|
b36f793667
|
Use macros for predef calls/jumps instead of static ids.
|
2014-06-16 13:57:26 -07:00 |
|
yenatch
|
d10108a066
|
Use macros to define predefs.
|
2014-06-16 13:25:46 -07:00 |
|
yenatch
|
94dc695543
|
Fix a typo in home/vcopy.asm.
This must have happened when the file got split out of home.asm.
Since it was the first character on the line, it was interpreted as a label.
|
2014-06-16 13:07:00 -07:00 |
|
yenatch
|
35f2bb90d4
|
Rename predef functions so they aren't excessive in length.
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
|
2014-06-16 13:03:05 -07:00 |
|
yenatch
|
53ae0e93fa
|
Use monster struct macros in wram. Rename related labels for consistency.
|
2014-06-14 04:12:40 -07:00 |
|
U-Fish-PC\Daniel
|
f4e2814381
|
More music bank references
Now the AUDIO constants in audio.asm can be edited freely
|
2014-06-10 01:10:11 -04:00 |
|
U-Fish-PC\Daniel
|
fadac928bc
|
Clean up music bank references
|
2014-06-09 16:18:29 -04:00 |
|
yenatch
|
6d8c6055b5
|
Split more code out of home.asm.
|
2014-05-31 12:25:34 -07:00 |
|
yenatch
|
6d64c3e01d
|
Split the text engine out of home.asm.
|
2014-05-30 19:52:24 -07:00 |
|
yenatch
|
93b1361dff
|
Split out joypad and overworld code from home.asm.
|
2014-05-30 18:30:25 -07:00 |
|