Commit graph

11 commits

Author SHA1 Message Date
YamaArashi
07dd705637 hall of fame / credits 2015-07-14 19:46:52 -07:00
dannye
b1cb378893 Comment naming screen
also use more joypad constants
2015-07-14 03:49:49 -05:00
dannye
ef9e59101e Use more screen dimension constants 2015-07-14 02:16:19 -05:00
dannye
b509b48a7f Use more *Coord
also town map code relabelling
YamaArashi just did town map relabelling but oh well
I aleady made the changes and don't feel like redoing it
2015-07-14 00:21:03 -05:00
U-Daniel-PC\Daniel
cd649184f5 Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:37:53 -05:00
YamaArashi
4fd7a42b23 commented battle stuff 2015-02-07 16:24:16 -08:00
YamaArashi
3fdb8a0d89 serial/trade/misc 2015-02-07 02:43:08 -08:00
U-Daniel-PC\Daniel
8744b3bf8b Fix some sfx ids 2015-01-27 03:26:33 -05:00
U-Fish-PC\Daniel
bd533aa79b Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
2014-06-25 16:58:27 -04:00
yenatch
53ae0e93fa Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
yenatch
6d64c3e01d Split the text engine out of home.asm. 2014-05-30 19:52:24 -07:00