YamaArashi
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07dd705637
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hall of fame / credits
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2015-07-14 19:46:52 -07:00 |
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dannye
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b1cb378893
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Comment naming screen
also use more joypad constants
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2015-07-14 03:49:49 -05:00 |
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dannye
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ef9e59101e
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Use more screen dimension constants
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2015-07-14 02:16:19 -05:00 |
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dannye
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b509b48a7f
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Use more *Coord
also town map code relabelling
YamaArashi just did town map relabelling but oh well
I aleady made the changes and don't feel like redoing it
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2015-07-14 00:21:03 -05:00 |
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U-Daniel-PC\Daniel
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cd649184f5
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Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
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2015-07-03 14:37:53 -05:00 |
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YamaArashi
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4fd7a42b23
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commented battle stuff
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2015-02-07 16:24:16 -08:00 |
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YamaArashi
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3fdb8a0d89
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serial/trade/misc
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2015-02-07 02:43:08 -08:00 |
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U-Daniel-PC\Daniel
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8744b3bf8b
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Fix some sfx ids
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2015-01-27 03:26:33 -05:00 |
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U-Fish-PC\Daniel
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bd533aa79b
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Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
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2014-06-25 16:58:27 -04:00 |
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yenatch
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53ae0e93fa
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Use monster struct macros in wram. Rename related labels for consistency.
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2014-06-14 04:12:40 -07:00 |
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yenatch
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6d64c3e01d
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Split the text engine out of home.asm.
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2014-05-30 19:52:24 -07:00 |
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