YamaArashi
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994c2cbf28
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named wram variables
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2015-07-14 23:16:06 -07:00 |
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U-Daniel-PC\Daniel
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8431fa7756
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TX_ASM
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2015-07-03 14:58:50 -05:00 |
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YamaArashi
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1347023128
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move-related things
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2015-02-08 00:17:03 -08:00 |
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YamaArashi
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4fd7a42b23
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commented battle stuff
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2015-02-07 16:24:16 -08:00 |
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YamaArashi
|
83023cda19
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commented menu stuff
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2015-02-07 12:27:36 -08:00 |
|
YamaArashi
|
3fdb8a0d89
|
serial/trade/misc
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2015-02-07 02:43:08 -08:00 |
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U-Fish-PC\Daniel
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bd533aa79b
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Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
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2014-06-25 16:58:27 -04:00 |
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yenatch
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53ae0e93fa
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Use monster struct macros in wram. Rename related labels for consistency.
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2014-06-14 04:12:40 -07:00 |
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yenatch
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40c17c906b
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Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
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2014-05-26 22:04:39 -07:00 |
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U-Fish-PC\Daniel
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15427f5320
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Pull a lot of engine out of main.asm
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2014-05-22 18:13:20 -04:00 |
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