Commit graph

65 commits

Author SHA1 Message Date
YamaArashi
07dd705637 hall of fame / credits 2015-07-14 19:46:52 -07:00
YamaArashi
a0ed5bd4aa field moves 2015-07-14 15:48:34 -07:00
YamaArashi
01631a2e59 player animations, emotion bubbles, etc. 2015-07-14 14:32:49 -07:00
dannye
b1cb378893 Comment naming screen
also use more joypad constants
2015-07-14 03:49:49 -05:00
YamaArashi
5d3b958763 named town map stuff 2015-07-13 19:24:07 -07:00
YamaArashi
0066e09828 named party menu/naming screen wram variables 2015-07-13 15:40:33 -07:00
YamaArashi
f66a74b9fc comment slot machine 2015-07-13 13:35:35 -07:00
YamaArashi
95b1660e59 menu wram variable names 2015-07-13 00:32:03 -07:00
YamaArashi
bcfca2e267 movemon and removepokemon wram variables 2015-07-12 23:36:56 -07:00
YamaArashi
4a8c9993ad named wram variables 2015-07-12 23:00:48 -07:00
YamaArashi
849b53623b shake screen functions 2015-07-12 16:24:03 -07:00
YamaArashi
a957bb1540 some battle animation stuff 2015-07-12 15:51:04 -07:00
dannye
063900c7d7 Merge pull request https://github.com/iimarckus/pokered/pull/95 from luckytyphlosion/master
and related bug fixes
2015-07-05 03:49:31 -05:00
U-Daniel-PC\Daniel
cd649184f5 Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:37:53 -05:00
U-Daniel-PC\Daniel
39abace569 Clean up white space 2015-06-11 17:41:33 -05:00
U-Daniel-PC\Daniel
1a69d6b888 Comment wram.asm
luckytyphlosion
2015-05-30 16:09:53 -05:00
luckytyphlosion
7742766a29 Split SRAM stuff. 2015-04-26 12:05:25 -04:00
luckytyphlosion
b3d3836974 SRAM Constants
Adding SRAM Constants to replace direct addresses with labels.
2015-04-26 11:54:26 -04:00
xCrystal
9739c26ed7 money won and trainer pic constants 2015-04-09 13:05:57 +02:00
xCrystal
61edd43974 Document DisableEffect and CheckEnemyStatusConditions
basically copy/paste comments and labels from
CheckPlayerStatusConditions
2015-04-09 01:17:56 +02:00
xCrystal
e6185ac358 Label some attack animation functions 2015-03-31 21:09:43 +02:00
xCrystal
4ba8dd6090 Further document AI stuff 2015-03-31 20:40:22 +02:00
xCrystal
247b619e9a Some wram constants 2015-03-31 20:28:42 +02:00
YamaArashi
0996a964bd commented trade amim functions 2015-03-14 15:27:58 -07:00
YamaArashi
1115b4454d commented mon_party_sprites.asm 2015-03-13 05:36:34 -07:00
U-Daniel-PC\Daniel
1c2a1076cb Low health alarm documentation
RenaKunisaki
2015-03-12 10:49:35 -04:00
YamaArashi
7b7c563c93 Rename some labels 2015-02-08 18:40:08 -08:00
YamaArashi
3870f5e10a named misc functions 2015-02-08 01:44:41 -08:00
YamaArashi
1347023128 move-related things 2015-02-08 00:17:03 -08:00
YamaArashi
72bbaed99f fixed hp bar wram label and misc 2015-02-07 22:18:42 -08:00
YamaArashi
32f7cf12de Named wram symbols 2015-02-07 18:37:40 -08:00
YamaArashi
4fd7a42b23 commented battle stuff 2015-02-07 16:24:16 -08:00
YamaArashi
72265ab92a comment drain HP effect 2015-02-07 13:40:14 -08:00
YamaArashi
3fdb8a0d89 serial/trade/misc 2015-02-07 02:43:08 -08:00
xCrystal
9de54645c8 add constants for volatile statuses and more battle labels/commentary/constants 2015-02-04 23:22:46 -08:00
xCrystal
97637e7ce7 More battle commentary/labels/constans and fix some spacing issues
Conflicts:
	engine/battle/core.asm
2015-02-04 23:22:25 -08:00
U-Daniel-PC\Daniel
49a25618ea Clean up white space, fix label typo 2015-01-22 22:13:21 -05:00
IIMarckus
a36e090d43 Add parts of the Safari Zone entrance script from Yellow. 2014-10-17 22:47:31 -06:00
YamaArashi
2ed65d9c3e Commented/labelled misc functions 2014-09-14 11:29:18 -07:00
YamaArashi
0c916aea33 Commented more sprite and map code 2014-09-13 00:50:56 -07:00
YamaArashi
91793015e5 Labelled and commented mostly sprite-related things 2014-09-09 20:55:19 -07:00
YamaArashi
59f0507e4c Labelled many functions/variables 2014-08-08 22:39:13 -07:00
yenatch
81bbab85ac Hall of Fame sram labels and related constants. 2014-06-14 14:24:35 -07:00
yenatch
53ae0e93fa Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
U-Fish-PC\Daniel
b83acb03e5 Clean up white space 2014-06-09 16:58:02 -04:00
yenatch
ea05c44163 Add macro TX_BCD for printing BCD numbers.
This fixes some more static wram addresses.
2014-05-27 11:16:05 -07:00
yenatch
40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
yenatch
52ba96f5f4 Don't hardcode wram sections (except for alignment).
Sprite buffers must be aligned to the nearest $100, so these sections are explicitly defined.
2014-05-26 10:12:39 -07:00
yenatch
031e33957d Rename joypad registers. 2014-05-25 10:53:09 -07:00
yenatch
8f8281fe6e Comment some more bank 0 functions. 2014-05-23 15:34:35 -07:00