Commit graph

13 commits

Author SHA1 Message Date
Rangi
e71e28a1ee Add original Red/Green tileset graphics which differ from Red/Blue
This is just for convenience, like the Red/Green Pokémon front sprites.
2020-06-27 23:40:23 -04:00
Rangi
e770ee77ce Replace .tilecoll files with tile ID db data 2020-06-27 21:43:32 -04:00
yenatch
f75049feef Use rgbgfx and c tools instead of the submodule. 2018-03-10 18:53:04 -05:00
IIMarckus
674b4dcc4a Remove the Beach House option. 2016-06-07 23:55:55 -06:00
IIMarckus
16ad16302e Add the beach house tileset. 2014-10-17 11:13:22 -06:00
yenatch
188ac8a9b4 Remove redundant dimensions in image filenames. 2014-05-30 01:30:10 -07:00
yenatch
05c58eaa70 Fix tile padding for house and ship_port tileset graphics. 2014-04-05 16:53:25 -04:00
yenatch
01888c742d Convert pngs in gfx/ to 1bpp and 2bpp.
All graphics are now png.

Some files were split out of necessity:
- gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png
- gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png
- gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png
2014-04-05 16:41:36 -04:00
yenatch
8a106a2c61 Name the tilesets and give them constants.
Also clean up the tileset macro and remove placeholders/redundant files.
2014-04-03 22:46:39 -04:00
U-Fish-PC\Daniel
5537897109 give consistency to map names 2013-09-16 12:10:26 -04:00
Mr Wint
c5ab38099e * analyzed assembly related to handling sprites
* added assembly that was wrongly classified as music before
* all jumps and calls now point to a proper label
* removed all incbins in home bank
* some more small assembly analysis and comments
2013-03-17 22:54:12 +01:00
Bryan Bishop
883ea518ff extract .tilecoll files
hg-commit-id: 79e6ba077076
2012-01-19 05:12:44 -06:00
Bryan Bishop
7cfb09f969 tileset files in gfx/tilesets/
hg-commit-id: a1dd793bdd7f
2012-01-14 00:40:03 -06:00