vulcandth
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6b5be9129c
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RGBDS syntax updates (#358)
New MACRO and DEF syntax
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2022-06-06 17:25:31 -04:00 |
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Rangi
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69788c536b
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Add comments associating constants with data, and identify some more data
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2020-07-20 12:31:35 -04:00 |
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Rangi
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7e92d5ba8c
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Make suggested changes from review
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2020-07-04 00:37:10 -04:00 |
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Rangi
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9878f01e29
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Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
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2020-07-03 16:37:47 -04:00 |
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Rangi
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ccb01731fe
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Make suggested edits:
- data/mapWilds -> data/wild/maps
- diglett_sculpture.asm -> book_or_sculpture.asm
- relocate some audio/music constants
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2020-07-03 15:57:35 -04:00 |
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Rangi
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c9c59dc343
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Reorganize constants/
To do: add comments associating constants with data and code
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2020-07-03 12:44:47 -04:00 |
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dannye
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969b43d443
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Update labels to match new audio macro names
and synchronize engine_2 and engine_3 with engine_1
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2019-08-17 14:47:16 -05:00 |
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dannye
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6574881cda
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Use generic names for noise instruments
coming up with satisfactory names is hard, besides this will improve compatibility with crystal
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2019-07-28 17:29:35 -05:00 |
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dannye
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e9f33ce19c
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Typo: SFX_POKEFLUE → SFX_POKEFLUTE
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2017-05-08 02:54:20 -05:00 |
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YamaArashi
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2b01815999
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commented audio code
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2015-08-08 22:32:44 -07:00 |
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dannye
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a6f04b4349
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Unify audio bank references
2→1
8→2
1f→3
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2015-07-22 10:22:46 -05:00 |
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dannye
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b4081e851a
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Rename sound effect files
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2015-07-22 09:57:31 -05:00 |
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dannye
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4d88812f40
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Name some battle sound effects
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2015-07-21 21:04:21 -05:00 |
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dannye
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ea9cc86949
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Name sound effects
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2015-07-19 03:46:12 -05:00 |
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yenatch
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0d51959c83
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Use labels instead of static addresses in sound pointers.
Static address substraction would wreak havoc in other memory configurations.
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2014-03-30 16:56:42 -07:00 |
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yenatch
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001270908a
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define music constants instead of running around with ((label-$4000)/3)
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2014-01-21 14:08:06 -05:00 |
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