diff --git a/constants/item_constants.asm b/constants/item_constants.asm index edd70379..e25aadba 100644 --- a/constants/item_constants.asm +++ b/constants/item_constants.asm @@ -13,7 +13,7 @@ const POKE_BALL ; $04 const TOWN_MAP ; $05 const BICYCLE ; $06 - const SURFBOARD ; $07 buggy? + const SURFBOARD ; $07 const SAFARI_BALL ; $08 const POKEDEX ; $09 const MOON_STONE ; $0A diff --git a/constants/misc_constants.asm b/constants/misc_constants.asm index 84775608..a230b3d7 100644 --- a/constants/misc_constants.asm +++ b/constants/misc_constants.asm @@ -16,3 +16,6 @@ DEF TEXT_DELAY_SLOW EQU %101 ; 5 const_def 6 const BIT_BATTLE_SHIFT ; 6 const BIT_BATTLE_ANIMATION ; 7 + +; wd732 flags +DEF BIT_DEBUG_MODE EQU 1 diff --git a/data/maps/special_warps.asm b/data/maps/special_warps.asm index cad320ed..28cdbf6c 100644 --- a/data/maps/special_warps.asm +++ b/data/maps/special_warps.asm @@ -44,15 +44,15 @@ MACRO special_warp_spec db \4 ENDM -FirstMapSpec: +NewGameWarp: special_warp_spec REDS_HOUSE_2F, 3, 6, REDS_HOUSE_2 -TradeCenterSpec1: +TradeCenterPlayerWarp: special_warp_spec TRADE_CENTER, 3, 4, CLUB -TradeCenterSpec2: +TradeCenterFriendWarp: special_warp_spec TRADE_CENTER, 6, 4, CLUB -ColosseumSpec1: +ColosseumPlayerWarp: special_warp_spec COLOSSEUM, 3, 4, CLUB -ColosseumSpec2: +ColosseumFriendWarp: special_warp_spec COLOSSEUM, 6, 4, CLUB diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 4a0263e2..f976674a 100644 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -2493,9 +2493,9 @@ MoveSelectionMenu: ; so it is necessary to put the di ei block to not cause tearing call TextBoxBorder hlcoord 4, 12 - ld [hl], $7a + ld [hl], "─" hlcoord 10, 12 - ld [hl], $7e + ld [hl], "┘" ei hlcoord 6, 13 call .writemoves @@ -2557,11 +2557,12 @@ MoveSelectionMenu: ld a, [wLinkState] cp LINK_STATE_BATTLING jr z, .matchedkeyspicked + ; Disable left, right, and START buttons in regular battles. ld a, [wFlags_D733] bit BIT_TEST_BATTLE, a ld b, D_UP | D_DOWN | A_BUTTON | B_BUTTON | SELECT jr z, .matchedkeyspicked - ld b, $ff + ld b, D_UP | D_DOWN | D_LEFT | D_RIGHT | A_BUTTON | B_BUTTON | SELECT | START .matchedkeyspicked ld a, b ld [hli], a ; wMenuWatchedKeys @@ -2585,8 +2586,12 @@ SelectMenuItem: call PlaceString jr .select .battleselect + ; Hide move swap cursor in TestBattle. ld a, [wFlags_D733] bit BIT_TEST_BATTLE, a + ; This causes PrintMenuItem to not run in TestBattle. + ; MoveSelectionMenu still draws part of its window, an issue + ; which did not seem to exist in the Japanese versions. jr nz, .select call PrintMenuItem ld a, [wMenuItemToSwap] @@ -2648,8 +2653,9 @@ SelectMenuItem: jr z, .disabled ld a, [wPlayerBattleStatus3] bit 3, a ; transformed - jr nz, .dummy ; game freak derp -.dummy + jr nz, .transformedMoveSelected +.transformedMoveSelected ; pointless + ; Allow moves copied by Transform to be used. ld a, [wCurrentMenuItem] ld hl, wBattleMonMoves ld c, a @@ -6085,6 +6091,7 @@ GetCurrentMove: jr .selected .player ld de, wPlayerMoveNum + ; Apply InitBattleVariables to TestBattle. ld a, [wFlags_D733] bit BIT_TEST_BATTLE, a ld a, [wTestBattlePlayerSelectedMove] @@ -6768,12 +6775,12 @@ InitOpponent: DetermineWildOpponent: ld a, [wd732] - bit 1, a - jr z, .notDebug + bit BIT_DEBUG_MODE, a + jr z, .notDebugMode ldh a, [hJoyHeld] - bit BIT_B_BUTTON, a + bit BIT_B_BUTTON, a ; disable wild encounters ret nz -.notDebug +.notDebugMode ld a, [wNumberOfNoRandomBattleStepsLeft] and a ret nz diff --git a/engine/battle/init_battle_variables.asm b/engine/battle/init_battle_variables.asm index dd9f9714..aa081296 100644 --- a/engine/battle/init_battle_variables.asm +++ b/engine/battle/init_battle_variables.asm @@ -20,7 +20,7 @@ InitBattleVariables: ld [hli], a ; wPlayerHPBarColor ld [hl], a ; wEnemyHPBarColor ld hl, wCanEvolveFlags - ld b, $3c + ld b, wMiscBattleDataEnd - wMiscBattleData .loop ld [hli], a dec b diff --git a/engine/debug/debug_menu.asm b/engine/debug/debug_menu.asm index 907acb8a..fbf136fe 100644 --- a/engine/debug/debug_menu.asm +++ b/engine/debug/debug_menu.asm @@ -56,7 +56,7 @@ IF DEF(_DEBUG) ; DEBUG ld hl, wd732 - set 1, [hl] + set BIT_DEBUG_MODE, [hl] jp StartNewGameDebug DebugBattlePlayerName: @@ -72,18 +72,23 @@ ELSE ret ENDC -TestBattle: +TestBattle: ; unreferenced except in _DEBUG .loop call GBPalNormal - ; Don't mess around - ; with obedience. + ; Don't mess around with obedience. ld a, 1 << BIT_EARTHBADGE ld [wObtainedBadges], a ld hl, wFlags_D733 set BIT_TEST_BATTLE, [hl] + ; wNumBagItems and wBagItems are not initialized here, + ; and their garbage values happen to act as if EXP_ALL + ; is in the bag at the end of the test battle. + ; pokeyellow fixes this by initializing them with a + ; list of items. + ; Reset the party. ld hl, wPartyCount xor a @@ -91,8 +96,7 @@ TestBattle: dec a ld [hl], a - ; Give the player a - ; level 20 Rhydon. + ; Give the player a level 20 Rhydon. ld a, RHYDON ld [wcf91], a ld a, 20 @@ -102,15 +106,14 @@ TestBattle: ld [wCurMap], a call AddPartyMon - ; Fight against a - ; level 20 Rhydon. + ; Fight against a level 20 Rhydon. ld a, RHYDON ld [wCurOpponent], a predef InitOpponent - ; When the battle ends, - ; do it all again. + ; When the battle ends, do it all again. + ; There are some graphical quirks in SGB mode. ld a, 1 ld [wUpdateSpritesEnabled], a ldh [hAutoBGTransferEnabled], a diff --git a/engine/debug/debug_party.asm b/engine/debug/debug_party.asm index 36eb8e6f..0c76bde1 100644 --- a/engine/debug/debug_party.asm +++ b/engine/debug/debug_party.asm @@ -1,13 +1,5 @@ -; This function is a debugging feature to give the player Tsunekazu Ishihara's -; favorite Pokemon. This is indicated by the overpowered Exeggutor, which -; Ishihara (president of Creatures Inc.) said was his favorite Pokemon in an ABC -; interview on February 8, 2000. -; "Exeggutor is my favorite. That's because I was always using this character -; while I was debugging the program." -; http://www.ign.com/articles/2000/02/09/abc-news-pokamon-chat-transcript - -SetIshiharaTeam: - ld de, IshiharaTeam +SetDebugNewGameParty: ; unreferenced except in _DEBUG + ld de, DebugNewGameParty .loop ld a, [de] cp -1 @@ -20,7 +12,11 @@ SetIshiharaTeam: call AddPartyMon jr .loop -IshiharaTeam: +DebugNewGameParty: ; unreferenced except in _DEBUG + ; Exeggutor is the only debug party member shared with Red, Green, and Japanese Blue. + ; "Tsunekazu Ishihara: Exeggutor is my favorite. That's because I was + ; always using this character while I was debugging the program." + ; From https://web.archive.org/web/20000607152840/http://pocket.ign.com/news/14973.html db EXEGGUTOR, 90 IF DEF(_DEBUG) db MEW, 5 @@ -35,13 +31,13 @@ IF DEF(_DEBUG) ENDC db -1 ; end -DebugStart: +PrepareNewGameDebug: ; dummy except in _DEBUG IF DEF(_DEBUG) xor a ; PLAYER_PARTY_DATA ld [wMonDataLocation], a ; Fly anywhere. - dec a ; $ff + dec a ; $ff (all bits) ld [wTownVisitedFlag], a ld [wTownVisitedFlag + 1], a @@ -49,7 +45,7 @@ IF DEF(_DEBUG) ld a, ~(1 << BIT_EARTHBADGE) ld [wObtainedBadges], a - call SetIshiharaTeam + call SetDebugNewGameParty ; Exeggutor gets four HM moves. ld hl, wPartyMon1Moves diff --git a/engine/menus/main_menu.asm b/engine/menus/main_menu.asm index 024def28..69b3b918 100644 --- a/engine/menus/main_menu.asm +++ b/engine/menus/main_menu.asm @@ -121,7 +121,7 @@ MainMenu: ld [wDestinationMap], a ld hl, wd732 set 2, [hl] ; fly warp or dungeon warp - call SpecialWarpIn + call PrepareForSpecialWarp jp SpecialEnterMap InitOptions: @@ -268,10 +268,10 @@ LinkMenu: ld c, 50 call DelayFrames ld hl, wd732 - res 1, [hl] + res BIT_DEBUG_MODE, [hl] ld a, [wDefaultMap] ld [wDestinationMap], a - call SpecialWarpIn + call PrepareForSpecialWarp ld c, 20 call DelayFrames xor a @@ -308,7 +308,12 @@ LinkCanceledText: StartNewGame: ld hl, wd732 - res 1, [hl] + ; Ensure debug mode is not used when + ; starting a regular new game. + ; Debug mode persists in saved games for + ; both debug and non-debug builds, and is + ; only reset here by the main menu. + res BIT_DEBUG_MODE, [hl] ; fallthrough StartNewGameDebug: call OakSpeech diff --git a/engine/movie/oak_speech/oak_speech.asm b/engine/movie/oak_speech/oak_speech.asm index 3a08372d..4ed4735e 100644 --- a/engine/movie/oak_speech/oak_speech.asm +++ b/engine/movie/oak_speech/oak_speech.asm @@ -3,6 +3,11 @@ PrepareOakSpeech: push af ld a, [wOptions] push af + ; Retrieve BIT_DEBUG_MODE set in DebugMenu for StartNewGameDebug. + ; BUG: StartNewGame carries over bit 5 from previous save files, + ; which causes CheckForceBikeOrSurf to not return. + ; To fix this in debug builds, reset bit 5 here or in StartNewGame. + ; In non-debug builds, the instructions can be removed. ld a, [wd732] push af ld hl, wPlayerName @@ -24,6 +29,7 @@ PrepareOakSpeech: call z, InitOptions ; These debug names are used for StartNewGameDebug. ; TestBattle uses the debug names from DebugMenu. + ; A variant of this process is performed in PrepareTitleScreen. ld hl, DebugNewGamePlayerName ld de, wPlayerName ld bc, NAME_LENGTH @@ -49,15 +55,15 @@ OakSpeech: ld [wcf91], a ld a, 1 ld [wItemQuantity], a - call AddItemToInventory ; give one potion + call AddItemToInventory ld a, [wDefaultMap] ld [wDestinationMap], a - call SpecialWarpIn + call PrepareForSpecialWarp xor a ldh [hTileAnimations], a ld a, [wd732] - bit 1, a ; possibly a debug mode bit - jp nz, .skipChoosingNames + bit BIT_DEBUG_MODE, a + jp nz, .skipSpeech ld de, ProfOakPic lb bc, BANK(ProfOakPic), $00 call IntroDisplayPicCenteredOrUpperRight @@ -93,7 +99,7 @@ OakSpeech: ld hl, IntroduceRivalText call PrintText call ChooseRivalName -.skipChoosingNames +.skipSpeech call GBFadeOutToWhite call ClearScreen ld de, RedPicFront @@ -159,6 +165,7 @@ OakSpeechText1: text_end OakSpeechText2: text_far _OakSpeechText2A + ; BUG: The cry played does not match the sprite displayed. sound_cry_nidorina text_far _OakSpeechText2B text_end diff --git a/engine/movie/title.asm b/engine/movie/title.asm index ad5f6ebf..36a28b0d 100644 --- a/engine/movie/title.asm +++ b/engine/movie/title.asm @@ -1,4 +1,4 @@ -CopyDebugName: +CopyDebugName: ; unused ld bc, NAME_LENGTH jp CopyData @@ -42,10 +42,10 @@ DisplayTitleScreen: ld bc, 5 tiles ld a, BANK(NintendoCopyrightLogoGraphics) call FarCopyData2 - ld hl, GamefreakLogoGraphics + ld hl, GameFreakLogoGraphics ld de, vTitleLogo2 tile (16 + 5) ld bc, 9 tiles - ld a, BANK(GamefreakLogoGraphics) + ld a, BANK(GameFreakLogoGraphics) call FarCopyData2 ld hl, PokemonLogoGraphics ld de, vTitleLogo @@ -378,7 +378,7 @@ LoadCopyrightAndTextBoxTiles: LoadCopyrightTiles: ld de, NintendoCopyrightLogoGraphics ld hl, vChars2 tile $60 - lb bc, BANK(NintendoCopyrightLogoGraphics), (GamefreakLogoGraphicsEnd - NintendoCopyrightLogoGraphics) / $10 + lb bc, BANK(NintendoCopyrightLogoGraphics), (GameFreakLogoGraphicsEnd - NintendoCopyrightLogoGraphics) / $10 call CopyVideoData hlcoord 2, 7 ld de, CopyrightTextString diff --git a/engine/overworld/special_warps.asm b/engine/overworld/special_warps.asm index 61356a03..c538938b 100644 --- a/engine/overworld/special_warps.asm +++ b/engine/overworld/special_warps.asm @@ -1,60 +1,60 @@ -SpecialWarpIn:: +PrepareForSpecialWarp:: call LoadSpecialWarpData predef LoadTilesetHeader ld hl, wd732 bit 2, [hl] ; dungeon warp or fly warp? res 2, [hl] - jr z, .next -; if dungeon warp or fly warp + jr z, .debugNewGameWarp ld a, [wDestinationMap] - jr .next2 + jr .next +.debugNewGameWarp + bit BIT_DEBUG_MODE, [hl] + jr z, .setNewGameMatWarp ; apply to StartNewGameDebug only + call PrepareNewGameDebug +.setNewGameMatWarp + ; This is called by OakSpeech during StartNewGame and + ; loads the first warp event for the specified map index. + ld a, PALLET_TOWN .next - bit 1, [hl] - jr z, .next3 - call DebugStart -.next3 - ld a, 0 -.next2 ld b, a ld a, [wd72d] and a - jr nz, .next4 + jr nz, .next2 ld a, b -.next4 +.next2 ld hl, wd732 - bit 4, [hl] ; dungeon warp? + bit 4, [hl] ; dungeon warp ret nz -; if not dungeon warp ld [wLastMap], a ret -; gets the map ID, tile block map view pointer, tileset, and coordinates LoadSpecialWarpData: ld a, [wd72d] cp TRADE_CENTER jr nz, .notTradeCenter - ld hl, TradeCenterSpec1 + ld hl, TradeCenterPlayerWarp ldh a, [hSerialConnectionStatus] - cp USING_INTERNAL_CLOCK ; which gameboy is clocking determines who is on the left and who is on the right + cp USING_INTERNAL_CLOCK jr z, .copyWarpData - ld hl, TradeCenterSpec2 + ld hl, TradeCenterFriendWarp jr .copyWarpData .notTradeCenter cp COLOSSEUM jr nz, .notColosseum - ld hl, ColosseumSpec1 + ld hl, ColosseumPlayerWarp ldh a, [hSerialConnectionStatus] cp USING_INTERNAL_CLOCK jr z, .copyWarpData - ld hl, ColosseumSpec2 + ld hl, ColosseumFriendWarp jr .copyWarpData .notColosseum ld a, [wd732] - bit 1, a - jr nz, .notFirstMap + bit BIT_DEBUG_MODE, a + ; warp to wLastMap (PALLET_TOWN) for StartNewGameDebug + jr nz, .notNewGameWarp bit 2, a - jr nz, .notFirstMap - ld hl, FirstMapSpec + jr nz, .notNewGameWarp + ld hl, NewGameWarp .copyWarpData ld de, wCurMap ld c, $7 @@ -68,18 +68,17 @@ LoadSpecialWarpData: ld [wCurMapTileset], a xor a jr .done -.notFirstMap +.notNewGameWarp ld a, [wLastMap] ; this value is overwritten before it's ever read ld hl, wd732 - bit 4, [hl] ; used dungeon warp (jumped down hole/waterfall)? - jr nz, .usedDunegonWarp - bit 6, [hl] ; return to last pokemon center (or player's house)? + bit 4, [hl] ; dungeon warp + jr nz, .usedDungeonWarp + bit 6, [hl] ; blacked out res 6, [hl] jr z, .otherDestination -; return to last pokemon center or player's house ld a, [wLastBlackoutMap] jr .usedFlyWarp -.usedDunegonWarp +.usedDungeonWarp ld hl, wd72d res 4, [hl] ld a, [wDungeonWarpDestinationMap] @@ -142,7 +141,7 @@ LoadSpecialWarpData: .done ld [wYOffsetSinceLastSpecialWarp], a ld [wXOffsetSinceLastSpecialWarp], a - ld a, $ff ; the player's coordinates have already been updated using a special warp, so don't use any of the normal warps + ld a, -1 ; exclude normal warps ld [wDestinationWarpID], a ret diff --git a/gfx/font.asm b/gfx/font.asm index fc2aff4f..daff3632 100644 --- a/gfx/font.asm +++ b/gfx/font.asm @@ -15,8 +15,8 @@ BattleHudTiles3End: NintendoCopyrightLogoGraphics: INCBIN "gfx/splash/copyright.2bpp" -GamefreakLogoGraphics: INCBIN "gfx/title/gamefreak_inc.2bpp" -GamefreakLogoGraphicsEnd: +GameFreakLogoGraphics: INCBIN "gfx/title/gamefreak_inc.2bpp" +GameFreakLogoGraphicsEnd: TextBoxGraphics:: INCBIN "gfx/font/font_extra.2bpp" TextBoxGraphicsEnd:: diff --git a/home/npc_movement.asm b/home/npc_movement.asm index a3367f9a..23a85427 100644 --- a/home/npc_movement.asm +++ b/home/npc_movement.asm @@ -50,10 +50,12 @@ RunNPCMovementScript:: EndNPCMovementScript:: farjp _EndNPCMovementScript -DebugPressedOrHeldB:: +DebugPressedOrHeldB:: ; dummy except in _DEBUG +; This is used to skip Trainer battles, the +; Safari Game step counter, and some NPC scripts. IF DEF(_DEBUG) ld a, [wd732] - bit 1, a + bit BIT_DEBUG_MODE, a ret z ldh a, [hJoyHeld] bit BIT_B_BUTTON, a diff --git a/home/overworld.asm b/home/overworld.asm index be1e6b24..1ebc794b 100644 --- a/home/overworld.asm +++ b/home/overworld.asm @@ -117,7 +117,7 @@ OverworldLoopLessDelay:: predef LoadSAV ld a, [wCurMap] ld [wDestinationMap], a - call SpecialWarpIn + call PrepareForSpecialWarp ld a, [wCurMap] call SwitchToMapRomBank ; switch to the ROM bank of the current map ld hl, wCurMapTileset @@ -762,11 +762,11 @@ HandleBlackOut:: call StopMusic ld hl, wd72e res 5, [hl] - ld a, BANK(ResetStatusAndHalveMoneyOnBlackout) ; also BANK(SpecialWarpIn) and BANK(SpecialEnterMap) + ld a, BANK(ResetStatusAndHalveMoneyOnBlackout) ; also BANK(PrepareForSpecialWarp) and BANK(SpecialEnterMap) ldh [hLoadedROMBank], a ld [MBC1RomBank], a call ResetStatusAndHalveMoneyOnBlackout - call SpecialWarpIn + call PrepareForSpecialWarp call PlayDefaultMusicFadeOutCurrent jp SpecialEnterMap @@ -793,10 +793,10 @@ HandleFlyWarpOrDungeonWarp:: set 2, [hl] ; fly warp or dungeon warp res 5, [hl] ; forced to ride bike call LeaveMapAnim - ld a, BANK(SpecialWarpIn) + ld a, BANK(PrepareForSpecialWarp) ldh [hLoadedROMBank], a ld [MBC1RomBank], a - call SpecialWarpIn + call PrepareForSpecialWarp jp SpecialEnterMap LeaveMapAnim:: diff --git a/home/text.asm b/home/text.asm index 836f3986..9462c749 100644 --- a/home/text.asm +++ b/home/text.asm @@ -111,10 +111,14 @@ NextChar:: inc de jp PlaceNextChar -NullChar:: +NullChar:: ; unused ld b, h ld c, l pop hl + ; A "" character in a printed string + ; displays an error message with the current value + ; of hSpriteIndexOrTextID in decimal format. + ; This is a debugging leftover. ld de, TextIDErrorText dec de ret diff --git a/home/trainers.asm b/home/trainers.asm index 4dc63fef..e0195729 100644 --- a/home/trainers.asm +++ b/home/trainers.asm @@ -135,7 +135,9 @@ ENDC ld a, [wSpriteIndex] cp $ff jr nz, .trainerEngaging +IF DEF(_DEBUG) .trainerNotEngaging +ENDC xor a ld [wSpriteIndex], a ld [wTrainerHeaderFlagBit], a diff --git a/ram/wram.asm b/ram/wram.asm index ac382f79..0d7de416 100644 --- a/ram/wram.asm +++ b/ram/wram.asm @@ -420,6 +420,7 @@ wAddedToParty:: ; The purpose of these flags is to track which mons levelled up during the ; current battle at the end of the battle when evolution occurs. ; Other methods of evolution simply set it by calling TryEvolvingMon. +wMiscBattleData:: wCanEvolveFlags:: db wForceEvolution:: db @@ -433,8 +434,7 @@ wAILayer2Encouragement:: db wPlayerSubstituteHP:: db wEnemySubstituteHP:: db -; The player's selected move during a test battle. -; InitBattleVariables sets it to the move Pound. +; used for TestBattle (unused in non-debug builds) wTestBattlePlayerSelectedMove:: db ds 1 @@ -502,6 +502,7 @@ wEnemyNumHits:: ; db wEnemyBideAccumulatedDamage:: dw ds 8 +wMiscBattleDataEnd:: ENDU ; This union spans 39 bytes. @@ -2155,17 +2156,7 @@ wd730:: db ds 1 ; bit 0: play time being counted -; bit 1: remnant of debug mode; only set by the debug build. -; if it is set: -; 1. skips most of Prof. Oak's speech, and uses NINTEN as the player's name and SONY as the rival's name -; 2. does not have the player start in floor two of the player's house (instead sending them to [wLastMap]) -; 3. allows wild battles to be avoided by holding down B -; furthermore, in the debug build: -; 4. allows trainers to be avoided by holding down B -; 5. skips Safari Zone step counter by holding down B -; 6. skips the NPC who blocks Route 3 before beating Brock by holding down B -; 7. skips Cerulean City rival battle by holding down B -; 8. skips Pokémon Tower rival battle by holding down B +; bit 1: debug mode (unused and incomplete in non-debug builds) ; bit 2: the target warp is a fly warp (bit 3 set or blacked out) or a dungeon warp (bit 4 set) ; bit 3: used warp pad, escape rope, dig, teleport, or fly, so the target warp is a "fly warp" ; bit 4: jumped into hole (Pokemon Mansion, Seafoam Islands, Victory Road) or went down waterfall (Seafoam Islands), so the target warp is a "dungeon warp" @@ -2173,7 +2164,7 @@ wd730:: db ; bit 6: map destination is [wLastBlackoutMap] (usually the last used pokemon center, but could be the player's house) wd732:: db -; bit 0: running a test battle +; bit 0: running a test battle (unused in non-debug builds) ; bit 1: prevent music from changing when entering new map ; bit 2: skip the joypad check in CheckWarpsNoCollision (used for the forced warp down the waterfall in the Seafoam Islands) ; bit 3: trainer wants to battle diff --git a/scripts/HallOfFame.asm b/scripts/HallOfFame.asm index 9fc7da18..523567df 100644 --- a/scripts/HallOfFame.asm +++ b/scripts/HallOfFame.asm @@ -32,7 +32,7 @@ HallOfFameResetEventsAndSaveScript: ld hl, wFlags_D733 res 1, [hl] inc hl - set 0, [hl] + set BIT_TEST_BATTLE, [hl] ; debug, unused? xor a ; SCRIPT_*_DEFAULT ld hl, wLoreleisRoomCurScript ld [hli], a ; wLoreleisRoomCurScript