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Port 'add_tmnum' from pokecrystal
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1 changed files with 15 additions and 16 deletions
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@ -118,23 +118,25 @@ NUM_FLOORS EQU const_value - 1 - NUM_ITEMS
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; match the actual number below.
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NUM_TMS EQU 50
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__tmhm_value__ = NUM_TMS + 1
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add_tmnum: MACRO
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\1_TMNUM EQU __tmhm_value__
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__tmhm_value__ = __tmhm_value__ + 1
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ENDM
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add_hm: MACRO
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; Defines three constants:
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; - HM_\1: the item id, starting at $C4
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; - \1_TMNUM: the learnable TM/HM flag, starting at 51
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; - HM##_MOVE: alias for the move id, equal to the value of \1
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; The first usage also defines HM01 as the first HM item id.
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IF !DEF(HM01)
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HM01 EQU const_value
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__tmhm_value__ = NUM_TMS + 1
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ENDC
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const HM_\1
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\1_TMNUM EQU __tmhm_value__
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__HM_VALUE = __tmhm_value__ - NUM_TMS
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HM{02d:__HM_VALUE}_MOVE EQU \1
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__tmhm_value__ = __tmhm_value__ + 1
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HM_VALUE = __tmhm_value__ - NUM_TMS
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HM{02d:HM_VALUE}_MOVE EQU \1
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add_tmnum \1
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ENDM
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HM01 EQU const_value
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add_hm CUT ; $C4
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add_hm FLY ; $C5
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add_hm SURF ; $C6
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@ -142,22 +144,19 @@ ENDM
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add_hm FLASH ; $C8
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NUM_HMS EQU const_value - HM01
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__tmhm_value__ = 1
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add_tm: MACRO
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; Defines three constants:
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; - TM_\1: the item id, starting at $C9
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; - \1_TMNUM: the learnable TM/HM flag, starting at 1
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; - TM##_MOVE: alias for the move id, equal to the value of \1
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; The first usage also defines TM01 as the first TM item id.
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IF !DEF(TM01)
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TM01 EQU const_value
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__tmhm_value__ = 1
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ENDC
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const TM_\1
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\1_TMNUM EQU __tmhm_value__
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TM{02d:__tmhm_value__}_MOVE EQU \1
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__tmhm_value__ = __tmhm_value__ + 1
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add_tmnum \1
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ENDM
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TM01 EQU const_value
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add_tm MEGA_PUNCH ; $C9
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add_tm RAZOR_WIND ; $CA
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add_tm SWORDS_DANCE ; $CB
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