Reorganize Makefile similarly to pokecrystal

This commit is contained in:
Rangi 2018-12-31 18:12:25 -05:00
parent 118c2cf268
commit b8b5ab5e66

View file

@ -1,22 +1,34 @@
MD5 := md5sum -c
roms := pokered.gbc pokeblue.gbc
pokered_obj := audio_red.o main_red.o text_red.o wram_red.o
pokeblue_obj := audio_blue.o main_blue.o text_blue.o wram_blue.o
### Build tools
MD5 := md5sum -c
RGBDS ?=
RGBASM ?= $(RGBDS)rgbasm
RGBFIX ?= $(RGBDS)rgbfix
RGBGFX ?= $(RGBDS)rgbgfx
RGBLINK ?= $(RGBDS)rgblink
### Build targets
.SUFFIXES:
.SECONDEXPANSION:
.PRECIOUS:
.SECONDARY:
.PHONY: all clean red blue compare tools tidy
roms := pokered.gbc pokeblue.gbc
.PHONY: all red blue clean tidy compare tools
all: $(roms)
red: pokered.gbc
blue: pokeblue.gbc
# For contributors to make sure a change didn't affect the contents of the rom.
compare: red blue
compare: $(roms)
@$(MD5) roms.md5
clean:
@ -43,40 +55,48 @@ endif
%_red.o: dep = $(shell tools/scan_includes $(@D)/$*.asm)
$(pokered_obj): %_red.o: %.asm $$(dep)
rgbasm -D _RED -h -o $@ $*.asm
$(RGBASM) -D _RED -h -o $@ $*.asm
%_blue.o: dep = $(shell tools/scan_includes $(@D)/$*.asm)
$(pokeblue_obj): %_blue.o: %.asm $$(dep)
rgbasm -D _BLUE -h -o $@ $*.asm
$(RGBASM) -D _BLUE -h -o $@ $*.asm
pokered_opt = -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03 -t "POKEMON RED"
pokeblue_opt = -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03 -t "POKEMON BLUE"
%.gbc: $$(%_obj)
rgblink -d -n $*.sym -l pokered.link -o $@ $^
rgbfix $($*_opt) $@
$(RGBLINK) -d -n $*.sym -l pokered.link -o $@ $^
$(RGBFIX) $($*_opt) $@
sort $*.sym -o $*.sym
gfx/blue/intro_purin_1.2bpp: rgbgfx += -h
gfx/blue/intro_purin_2.2bpp: rgbgfx += -h
gfx/blue/intro_purin_3.2bpp: rgbgfx += -h
gfx/red/intro_nido_1.2bpp: rgbgfx += -h
gfx/red/intro_nido_2.2bpp: rgbgfx += -h
gfx/red/intro_nido_3.2bpp: rgbgfx += -h
### Misc file-specific graphics rules
gfx/blue/intro_purin_1.2bpp: $(RGBGFX) += -h
gfx/blue/intro_purin_2.2bpp: $(RGBGFX) += -h
gfx/blue/intro_purin_3.2bpp: $(RGBGFX) += -h
gfx/red/intro_nido_1.2bpp: $(RGBGFX) += -h
gfx/red/intro_nido_2.2bpp: $(RGBGFX) += -h
gfx/red/intro_nido_3.2bpp: $(RGBGFX) += -h
gfx/game_boy.2bpp: tools/gfx += --remove-duplicates
gfx/theend.2bpp: tools/gfx += --interleave --png=$<
gfx/tilesets/%.2bpp: tools/gfx += --trim-whitespace
### Catch-all graphics rules
%.png: ;
%.2bpp: %.png
rgbgfx $(rgbgfx) -o $@ $<
$(RGBGFX) $(rgbgfx) -o $@ $<
$(if $(tools/gfx),\
tools/gfx $(tools/gfx) -o $@ $@)
%.1bpp: %.png
rgbgfx -d1 $(rgbgfx) -o $@ $<
$(RGBGFX) -d1 $(rgbgfx) -o $@ $<
$(if $(tools/gfx),\
tools/gfx $(tools/gfx) -d1 -o $@ $@)
%.pic: %.2bpp
tools/pkmncompress $< $@