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Reorganize Makefile similarly to pokecrystal
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1 changed files with 37 additions and 17 deletions
54
Makefile
54
Makefile
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@ -1,22 +1,34 @@
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MD5 := md5sum -c
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roms := pokered.gbc pokeblue.gbc
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pokered_obj := audio_red.o main_red.o text_red.o wram_red.o
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pokeblue_obj := audio_blue.o main_blue.o text_blue.o wram_blue.o
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### Build tools
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MD5 := md5sum -c
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RGBDS ?=
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RGBASM ?= $(RGBDS)rgbasm
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RGBFIX ?= $(RGBDS)rgbfix
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RGBGFX ?= $(RGBDS)rgbgfx
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RGBLINK ?= $(RGBDS)rgblink
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### Build targets
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.SUFFIXES:
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.SECONDEXPANSION:
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.PRECIOUS:
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.SECONDARY:
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.PHONY: all clean red blue compare tools tidy
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roms := pokered.gbc pokeblue.gbc
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.PHONY: all red blue clean tidy compare tools
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all: $(roms)
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red: pokered.gbc
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blue: pokeblue.gbc
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# For contributors to make sure a change didn't affect the contents of the rom.
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compare: red blue
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compare: $(roms)
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@$(MD5) roms.md5
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clean:
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@ -43,40 +55,48 @@ endif
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%_red.o: dep = $(shell tools/scan_includes $(@D)/$*.asm)
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$(pokered_obj): %_red.o: %.asm $$(dep)
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rgbasm -D _RED -h -o $@ $*.asm
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$(RGBASM) -D _RED -h -o $@ $*.asm
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%_blue.o: dep = $(shell tools/scan_includes $(@D)/$*.asm)
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$(pokeblue_obj): %_blue.o: %.asm $$(dep)
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rgbasm -D _BLUE -h -o $@ $*.asm
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$(RGBASM) -D _BLUE -h -o $@ $*.asm
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pokered_opt = -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03 -t "POKEMON RED"
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pokeblue_opt = -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03 -t "POKEMON BLUE"
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%.gbc: $$(%_obj)
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rgblink -d -n $*.sym -l pokered.link -o $@ $^
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rgbfix $($*_opt) $@
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$(RGBLINK) -d -n $*.sym -l pokered.link -o $@ $^
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$(RGBFIX) $($*_opt) $@
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sort $*.sym -o $*.sym
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gfx/blue/intro_purin_1.2bpp: rgbgfx += -h
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gfx/blue/intro_purin_2.2bpp: rgbgfx += -h
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gfx/blue/intro_purin_3.2bpp: rgbgfx += -h
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gfx/red/intro_nido_1.2bpp: rgbgfx += -h
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gfx/red/intro_nido_2.2bpp: rgbgfx += -h
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gfx/red/intro_nido_3.2bpp: rgbgfx += -h
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### Misc file-specific graphics rules
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gfx/blue/intro_purin_1.2bpp: $(RGBGFX) += -h
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gfx/blue/intro_purin_2.2bpp: $(RGBGFX) += -h
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gfx/blue/intro_purin_3.2bpp: $(RGBGFX) += -h
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gfx/red/intro_nido_1.2bpp: $(RGBGFX) += -h
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gfx/red/intro_nido_2.2bpp: $(RGBGFX) += -h
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gfx/red/intro_nido_3.2bpp: $(RGBGFX) += -h
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gfx/game_boy.2bpp: tools/gfx += --remove-duplicates
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gfx/theend.2bpp: tools/gfx += --interleave --png=$<
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gfx/tilesets/%.2bpp: tools/gfx += --trim-whitespace
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### Catch-all graphics rules
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%.png: ;
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%.2bpp: %.png
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rgbgfx $(rgbgfx) -o $@ $<
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$(RGBGFX) $(rgbgfx) -o $@ $<
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$(if $(tools/gfx),\
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tools/gfx $(tools/gfx) -o $@ $@)
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%.1bpp: %.png
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rgbgfx -d1 $(rgbgfx) -o $@ $<
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$(RGBGFX) -d1 $(rgbgfx) -o $@ $<
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$(if $(tools/gfx),\
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tools/gfx $(tools/gfx) -d1 -o $@ $@)
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%.pic: %.2bpp
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tools/pkmncompress $< $@
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