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Consistently format WRAM values (#476)
* Use `db` instead of `ds 1` * Use a `UNION` for overlapping `db`/`dw`
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1 changed files with 6 additions and 3 deletions
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@ -496,10 +496,13 @@ wPlayerMonMinimized:: db
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ds 13
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ds 13
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; number of hits by enemy in attacks like Double Slap, etc.
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UNION
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wEnemyNumHits:: ; db
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; the amount of damage accumulated by the enemy while biding
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; the amount of damage accumulated by the enemy while biding
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wEnemyBideAccumulatedDamage:: dw
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wEnemyBideAccumulatedDamage:: dw
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NEXTU
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; number of hits by enemy in attacks like Double Slap, etc.
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wEnemyNumHits:: db
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ENDU
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ds 8
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ds 8
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wMiscBattleDataEnd::
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wMiscBattleDataEnd::
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@ -2137,7 +2140,7 @@ wSerialEnemyDataBlock:: ; ds $1a8
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ds 9
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ds 9
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wEnemyPartyCount:: ds 1
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wEnemyPartyCount:: db
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wEnemyPartySpecies:: ds PARTY_LENGTH + 1
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wEnemyPartySpecies:: ds PARTY_LENGTH + 1
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wEnemyMons::
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wEnemyMons::
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