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FreezeEnemyTrainerSprite
-> SetEnemyTrainerToStayAndFaceAnyDirection
This commit is contained in:
parent
67e8be05d6
commit
a645bb099f
10 changed files with 30 additions and 30 deletions
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@ -4357,9 +4357,9 @@ ROMX bank #6:
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$6581 = PewterMovementScript_WalkToGym
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$65cd = RLEList_PewterGymPlayer
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$65da = RLEList_PewterGymGuy
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$65e7 = FreezeEnemyTrainerSprite
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$65f4 = FreezeEnemyTrainerSprite.loop
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$65fd = FreezeEnemyTrainerSprite.notRival
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$65e7 = SetEnemyTrainerToStayAndFaceAnyDirection
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$65f4 = SetEnemyTrainerToStayAndFaceAnyDirection.loop
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$65fd = SetEnemyTrainerToStayAndFaceAnyDirection.notRival
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$6605 = RivalIDs
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$6609 = IsPlayerStandingOnDoorTile
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$6621 = IsPlayerStandingOnDoorTile.loop
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@ -4292,9 +4292,9 @@
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06:6581 PewterMovementScript_WalkToGym
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06:65cd RLEList_PewterGymPlayer
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06:65da RLEList_PewterGymGuy
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06:65e7 FreezeEnemyTrainerSprite
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06:65f4 FreezeEnemyTrainerSprite.loop
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06:65fd FreezeEnemyTrainerSprite.notRival
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06:65e7 SetEnemyTrainerToStayAndFaceAnyDirection
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06:65f4 SetEnemyTrainerToStayAndFaceAnyDirection.loop
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06:65fd SetEnemyTrainerToStayAndFaceAnyDirection.notRival
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06:6605 RivalIDs
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06:6609 IsPlayerStandingOnDoorTile
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06:6621 IsPlayerStandingOnDoorTile.loop
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@ -4367,9 +4367,9 @@ ROMX bank #6:
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$6589 = PewterMovementScript_WalkToGym
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$65d5 = RLEList_PewterGymPlayer
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$65e2 = RLEList_PewterGymGuy
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$65ef = FreezeEnemyTrainerSprite
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$65fc = FreezeEnemyTrainerSprite.loop
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$6605 = FreezeEnemyTrainerSprite.notRival
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$65ef = SetEnemyTrainerToStayAndFaceAnyDirection
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$65fc = SetEnemyTrainerToStayAndFaceAnyDirection.loop
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$6605 = SetEnemyTrainerToStayAndFaceAnyDirection.notRival
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$660d = RivalIDs
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$6611 = IsPlayerStandingOnDoorTile
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$6629 = IsPlayerStandingOnDoorTile.loop
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@ -4302,9 +4302,9 @@
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06:6589 PewterMovementScript_WalkToGym
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06:65d5 RLEList_PewterGymPlayer
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06:65e2 RLEList_PewterGymGuy
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06:65ef FreezeEnemyTrainerSprite
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06:65fc FreezeEnemyTrainerSprite.loop
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06:6605 FreezeEnemyTrainerSprite.notRival
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06:65ef SetEnemyTrainerToStayAndFaceAnyDirection
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06:65fc SetEnemyTrainerToStayAndFaceAnyDirection.loop
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06:6605 SetEnemyTrainerToStayAndFaceAnyDirection.notRival
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06:660d RivalIDs
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06:6611 IsPlayerStandingOnDoorTile
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06:6629 IsPlayerStandingOnDoorTile.loop
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@ -4373,9 +4373,9 @@ ROMX bank #6:
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$6581 = PewterMovementScript_WalkToGym
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$65cd = RLEList_PewterGymPlayer
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$65da = RLEList_PewterGymGuy
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$65e7 = FreezeEnemyTrainerSprite
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$65f4 = FreezeEnemyTrainerSprite.loop
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$65fd = FreezeEnemyTrainerSprite.notRival
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$65e7 = SetEnemyTrainerToStayAndFaceAnyDirection
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$65f4 = SetEnemyTrainerToStayAndFaceAnyDirection.loop
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$65fd = SetEnemyTrainerToStayAndFaceAnyDirection.notRival
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$6605 = RivalIDs
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$6609 = IsPlayerStandingOnDoorTile
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$6621 = IsPlayerStandingOnDoorTile.loop
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@ -4308,9 +4308,9 @@
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06:6581 PewterMovementScript_WalkToGym
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06:65cd RLEList_PewterGymPlayer
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06:65da RLEList_PewterGymGuy
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06:65e7 FreezeEnemyTrainerSprite
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06:65f4 FreezeEnemyTrainerSprite.loop
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06:65fd FreezeEnemyTrainerSprite.notRival
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06:65e7 SetEnemyTrainerToStayAndFaceAnyDirection
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06:65f4 SetEnemyTrainerToStayAndFaceAnyDirection.loop
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06:65fd SetEnemyTrainerToStayAndFaceAnyDirection.notRival
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06:6605 RivalIDs
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06:6609 IsPlayerStandingOnDoorTile
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06:6621 IsPlayerStandingOnDoorTile.loop
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@ -4357,9 +4357,9 @@ ROMX bank #6:
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$6581 = PewterMovementScript_WalkToGym
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$65cd = RLEList_PewterGymPlayer
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$65da = RLEList_PewterGymGuy
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$65e7 = FreezeEnemyTrainerSprite
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$65f4 = FreezeEnemyTrainerSprite.loop
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$65fd = FreezeEnemyTrainerSprite.notRival
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$65e7 = SetEnemyTrainerToStayAndFaceAnyDirection
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$65f4 = SetEnemyTrainerToStayAndFaceAnyDirection.loop
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$65fd = SetEnemyTrainerToStayAndFaceAnyDirection.notRival
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$6605 = RivalIDs
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$6609 = IsPlayerStandingOnDoorTile
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$6621 = IsPlayerStandingOnDoorTile.loop
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@ -4292,9 +4292,9 @@
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06:6581 PewterMovementScript_WalkToGym
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06:65cd RLEList_PewterGymPlayer
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06:65da RLEList_PewterGymGuy
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06:65e7 FreezeEnemyTrainerSprite
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06:65f4 FreezeEnemyTrainerSprite.loop
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06:65fd FreezeEnemyTrainerSprite.notRival
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06:65e7 SetEnemyTrainerToStayAndFaceAnyDirection
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06:65f4 SetEnemyTrainerToStayAndFaceAnyDirection.loop
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06:65fd SetEnemyTrainerToStayAndFaceAnyDirection.notRival
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06:6605 RivalIDs
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06:6609 IsPlayerStandingOnDoorTile
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06:6621 IsPlayerStandingOnDoorTile.loop
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@ -4373,9 +4373,9 @@ ROMX bank #6:
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$6581 = PewterMovementScript_WalkToGym
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$65cd = RLEList_PewterGymPlayer
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$65da = RLEList_PewterGymGuy
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$65e7 = FreezeEnemyTrainerSprite
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$65f4 = FreezeEnemyTrainerSprite.loop
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$65fd = FreezeEnemyTrainerSprite.notRival
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$65e7 = SetEnemyTrainerToStayAndFaceAnyDirection
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$65f4 = SetEnemyTrainerToStayAndFaceAnyDirection.loop
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$65fd = SetEnemyTrainerToStayAndFaceAnyDirection.notRival
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$6605 = RivalIDs
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$6609 = IsPlayerStandingOnDoorTile
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$6621 = IsPlayerStandingOnDoorTile.loop
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@ -4308,9 +4308,9 @@
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06:6581 PewterMovementScript_WalkToGym
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06:65cd RLEList_PewterGymPlayer
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06:65da RLEList_PewterGymGuy
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06:65e7 FreezeEnemyTrainerSprite
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06:65f4 FreezeEnemyTrainerSprite.loop
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06:65fd FreezeEnemyTrainerSprite.notRival
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06:65e7 SetEnemyTrainerToStayAndFaceAnyDirection
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06:65f4 SetEnemyTrainerToStayAndFaceAnyDirection.loop
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06:65fd SetEnemyTrainerToStayAndFaceAnyDirection.notRival
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06:6605 RivalIDs
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06:6609 IsPlayerStandingOnDoorTile
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06:6621 IsPlayerStandingOnDoorTile.loop
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