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Fix comment about auto text box drawing (#458)
Actually, setting bit 0 of this byte disables auto text box drawing on calling DisplayTextID. See 6e3ab0a9e9/engine/menus/display_text_id_init.asm (L7)
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@ -976,7 +976,7 @@ wBoughtOrSoldItemInMart:: db
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; $02 - draw
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wBattleResult:: db
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; bit 0: if set, DisplayTextID automatically draws a text box
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; bit 0: if set, prevents DisplayTextID from automatically drawing a text box
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wAutoTextBoxDrawingControl:: db
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; used in some overworld scripts to vary scripted movement
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