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Fix a few usages of EFFECTIVE
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3 changed files with 3 additions and 4 deletions
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@ -5324,8 +5324,7 @@ AIGetTypeEffectiveness:
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inc hl
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ld c, [hl] ; c = type 2 of player's pokemon
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; initialize to neutral effectiveness
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; bug: this is $10 (MORE_EFFECTIVE + 1) but should be 10 (EFFECTIVE)
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ld a, MORE_EFFECTIVE + 1
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ld a, $10 ; bug: should be EFFECTIVE (10)
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ld [wTypeEffectiveness], a
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ld hl, TypeEffects
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.loop
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@ -1,7 +1,7 @@
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DisplayEffectiveness:
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ld a, [wDamageMultipliers]
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and $7F
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cp $0A
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cp EFFECTIVE
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ret z
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ld hl, SuperEffectiveText
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jr nc, .done
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@ -1,5 +1,5 @@
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_UpdateSprites::
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ld h, $c1
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ld h, HIGH(wSpriteStateData1)
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inc h
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ld a, SPRITESTATEDATA2_IMAGEBASEOFFSET
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.spriteLoop
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