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Document animation types (shake screen/blink pic)
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1 changed files with 26 additions and 24 deletions
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@ -407,7 +407,7 @@ MoveAnimation: ; 78d5e (1e:4d5e)
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ld c,30
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call DelayFrames
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.next4
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call Func_78dbd ; reload pic and flash the pic in and out (to show damage)
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call PlayApplyingAttackAnimation ; reload pic and flash the pic in and out (to show damage)
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.AnimationFinished
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call WaitForSoundToFinish
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xor a
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@ -445,7 +445,9 @@ ShareMoveAnimations: ; 78da6 (1e:4da6)
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ld [W_ANIMATIONID],a
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ret
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Func_78dbd: ; 78dbd (1e:4dbd)
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PlayApplyingAttackAnimation: ; 78dbd (1e:4dbd)
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; Generic animation that shows after the move's individual animation
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; Different animation depending on whether the move has an additional effect and on whose turn it is
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ld a,[wAnimationType]
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and a
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ret z
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@ -453,48 +455,48 @@ Func_78dbd: ; 78dbd (1e:4dbd)
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add a
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ld c,a
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ld b,0
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ld hl,PointerTable_78dcf
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ld hl,AnimationTypePointerTable
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add hl,bc
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ld a,[hli]
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ld h,[hl]
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ld l,a
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jp [hl]
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PointerTable_78dcf: ; 78dcf (1e:4dcf)
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dw Func_78ddb
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dw Func_78de3
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dw Func_78deb
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dw Func_78df0
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dw Func_78df6
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dw Func_78dfe
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AnimationTypePointerTable: ; 78dcf (1e:4dcf)
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dw ShakeScreenVertically ; enemy mon has used a non-damaging move
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dw ShakeScreenHorizontallyHeavy ; enemy mon has used a damaging move with a side effect
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dw ShakeScreenHorizontallySlow ; enemy mon has used a damaging move without a side effect
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dw BlinkEnemyMonSprite ; player mon has used a non-damaging move
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dw ShakeScreenHorizontallyLight ; player mon has used a damaging move with a side effect
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dw ShakeScreenHorizontallySlow2 ; player mon has used a damaging move without a side effect
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Func_78ddb: ; 78ddb (1e:4ddb)
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ShakeScreenVertically: ; 78ddb (1e:4ddb)
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call PlayApplyingAttackSound
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ld b, $8
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jp Func_79209
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jp AnimationShakeScreenVertically
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Func_78de3: ; 78de3 (1e:4de3)
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ShakeScreenHorizontallyHeavy: ; 78de3 (1e:4de3)
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call PlayApplyingAttackSound
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ld b, $8
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jp Func_79210
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jp AnimationShakeScreenHorizontallyFast
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Func_78deb: ; 78deb (1e:4deb)
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ShakeScreenHorizontallySlow: ; 78deb (1e:4deb)
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ld bc, $602
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jr Func_78e01
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jr AnimationShakeScreenHorizontallySlow
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Func_78df0: ; 78df0 (1e:4df0)
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BlinkEnemyMonSprite: ; 78df0 (1e:4df0)
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call PlayApplyingAttackSound
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jp AnimationBlinkEnemyMon
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Func_78df6: ; 78df6 (1e:4df6)
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ShakeScreenHorizontallyLight: ; 78df6 (1e:4df6)
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call PlayApplyingAttackSound
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ld b, $2
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jp Func_79210
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jp AnimationShakeScreenHorizontallyFast
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Func_78dfe: ; 78dfe (1e:4dfe)
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ShakeScreenHorizontallySlow2: ; 78dfe (1e:4dfe)
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ld bc, $302
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Func_78e01: ; 78e01 (1e:4e01)
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AnimationShakeScreenHorizontallySlow: ; 78e01 (1e:4e01)
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push bc
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push bc
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.asm_78e03
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@ -516,7 +518,7 @@ Func_78e01: ; 78e01 (1e:4e01)
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jr nz, .asm_78e11
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pop bc
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dec c
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jr nz, Func_78e01
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jr nz, AnimationShakeScreenHorizontallySlow
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ret
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Func_78e23: ; 78e23 (1e:4e23)
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@ -1225,14 +1227,14 @@ Func_791fc: ; 791fc (1e:51fc)
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ld b, $5
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Func_79209: ; 79209 (1e:5209)
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AnimationShakeScreenVertically: ; 79209 (1e:5209)
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predef_jump Func_480ff
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AnimationShakeScreen: ; 7920e (1e:520e)
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; Shakes the screen for a while. Used in Earthquake/Fissure/etc. animations.
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ld b, $8
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Func_79210: ; 79210 (1e:5210)
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AnimationShakeScreenHorizontallyFast: ; 79210 (1e:5210)
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predef_jump Func_48125
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AnimationWaterDropletsEverywhere: ; 79215 (1e:5215)
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