Use MEGA_PUNCH constant in explosion animation routine (#434)

* Use MEGA_PUNCH constant in explosion animation routine

* Add AnimationType constants and assert

---------

Co-authored-by: vulcandth <vulcandth@gmail.com>
This commit is contained in:
BlueZangoose 2023-11-22 00:52:53 +00:00 committed by GitHub
parent 66b6c51971
commit 9827190aea
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 19 additions and 8 deletions

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@ -0,0 +1,8 @@
; AnimationTypePointerTable indexes (see engine/battle/animations.asm)
const_def 1
const ANIMATIONTYPE_SHAKE_SCREEN_VERTICALLY ; 1
const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_HEAVY ; 2
const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_SLOW ; 3
const ANIMATIONTYPE_BLINK_ENEMY_MON_SPRITE ; 4
const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_LIGHT ; 5
const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_SLOW_2 ; 6

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@ -3154,9 +3154,9 @@ handleIfPlayerMoveMissed:
getPlayerAnimationType:
ld a, [wPlayerMoveEffect]
and a
ld a, 4 ; move has no effect other than dealing damage
ld a, ANIMATIONTYPE_BLINK_ENEMY_MON_SPRITE ; move has no effect other than dealing damage
jr z, playPlayerMoveAnimation
ld a, 5 ; move has effect
ld a, ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_LIGHT ; move has effect
playPlayerMoveAnimation:
push af
ld a, [wPlayerBattleStatus2]
@ -5681,9 +5681,9 @@ handleIfEnemyMoveMissed:
GetEnemyAnimationType:
ld a, [wEnemyMoveEffect]
and a
ld a, $1
ld a, ANIMATIONTYPE_SHAKE_SCREEN_VERTICALLY
jr z, playEnemyMoveAnimation
ld a, $2
ld a, ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_HEAVY
jr playEnemyMoveAnimation
handleExplosionMiss:
call SwapPlayerAndEnemyLevels
@ -6752,9 +6752,11 @@ HandleExplodingAnimation:
ld a, [wMoveMissed]
and a
ret nz
ld a, 5
ld a, ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_LIGHT
ld [wAnimationType], a
assert ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_LIGHT == MEGA_PUNCH
; ld a, MEGA_PUNCH
; fallthrough
PlayMoveAnimation:
ld [wAnimationID], a
vc_hook_red Reduce_move_anim_flashing_Confusion

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@ -1460,9 +1460,9 @@ PlayBattleAnimation2:
ld [wAnimationID], a
ldh a, [hWhoseTurn]
and a
ld a, $6
ld a, ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_SLOW_2
jr z, .storeAnimationType
ld a, $3
ld a, ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_SLOW
.storeAnimationType
ld [wAnimationType], a
jp PlayBattleAnimationGotID

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@ -23,6 +23,7 @@ INCLUDE "constants/serial_constants.asm"
INCLUDE "constants/script_constants.asm"
INCLUDE "constants/type_constants.asm"
INCLUDE "constants/battle_constants.asm"
INCLUDE "constants/battle_anim_constants.asm"
INCLUDE "constants/move_constants.asm"
INCLUDE "constants/move_animation_constants.asm"
INCLUDE "constants/move_effect_constants.asm"