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Comment the makefile.
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1 changed files with 31 additions and 17 deletions
48
Makefile
48
Makefile
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@ -1,12 +1,22 @@
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# If your default python is 3, you may want to change this to python27.
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PYTHON := python
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# md5sum -c is used to compare rom hashes. The options may vary across platforms.
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MD5 := md5sum -c --quiet
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# Clear the default suffixes.
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.SUFFIXES:
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.SUFFIXES: .asm .tx .o .gbc
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.PHONY: all clean red blue yellow compare
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.PRECIOUS: %.2bpp
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# Secondary expansion is required for dependency variables in object rules.
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.SECONDEXPANSION:
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# Suppress annoying intermediate file deletion messages.
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.PRECIOUS: %.2bpp
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# Filepath shortcuts to avoid overly long recipes.
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poketools := extras/pokemontools
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gfx := $(PYTHON) $(poketools)/gfx.py
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pic := $(PYTHON) $(poketools)/pic.py
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@ -16,6 +26,8 @@ pre := $(PYTHON) prequeue.py
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versions := red blue yellow
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# Collect file dependencies for objects in red/, blue/ and yellow/.
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# These aren't provided by rgbds by default, so we have to look for file includes ourselves.
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$(foreach ver, $(versions), \
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$(eval $(ver)_asm := $(shell find $(ver) -iname '*.asm')) \
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$(eval $(ver)_obj := $($(ver)_asm:.asm=.o)) \
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@ -26,6 +38,7 @@ $(foreach obj, $(all_obj), \
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)
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# Build Red/Blue. Yellow is WIP.
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roms := pokered.gbc pokeblue.gbc
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all: $(roms)
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@ -40,22 +53,34 @@ clean:
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find . \( -iname '*.tx' -o -iname '*.1bpp' -o -iname '*.2bpp' -o -iname '*.pic' \) -exec rm {} +
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# Image files are added to a queue to reduce build time. They're converted when building parent objects.
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%.2bpp: %.png ; $(eval 2bppq += $<) @rm -f $@
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%.1bpp: %.png ; $(eval 1bppq += $<) @rm -f $@
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%.pic: %.2bpp ; $(eval picq += $<) @rm -f $@
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# Source files are not fed directly into rgbasm.
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# A python preprocessor runs over them first, replacing ascii strings with correct character codes.
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# It spits out the new file with extension .tx.
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# The text preprocessor also uses a queue.
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%.asm: ;
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%.tx: %.asm
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$(eval txq += $<)
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@rm -f $@
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%.tx: %.asm ; $(eval txq += $<) @rm -f $@
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$(all_obj): $$*.tx $$(patsubst %.asm, %.tx, $$($$*_dep))
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@# The queue payloads are here.
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@# These are made silent since there may be hundreds of targets.
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@$(pre) $(txq); $(eval txq :=)
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@$(gfx) 2bpp $(2bppq); $(eval 2bppq :=)
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@$(gfx) 1bpp $(1bppq); $(eval 1bppq :=)
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@$(pic) compress $(picq); $(eval picq :=)
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@# rgbasm -h for manual halt-nops.
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rgbasm -h -o $@ $*.tx
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# Link objects together to build a rom.
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# Make a symfile for debugging. rgblink will segfault if a mapfile isn't made too.
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link = rgblink -n $*.sym -m $*.map
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dmg_opt := -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03
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cgb_opt := -cjsv -k 01 -l 0x33 -m 0x1b -p 0 -r 03
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dmg_opt = -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03
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cgb_opt = -cjsv -k 01 -l 0x33 -m 0x1b -p 0 -r 03
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pokered.gbc: $(red_obj)
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$(link) -o $@ $^
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@ -68,14 +93,3 @@ pokeblue.gbc: $(blue_obj)
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pokeyellow.gbc: $(yellow_obj)
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$(link) -o $@ $^
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rgbfix $(cgb_opt) -t "POKEMON YELLOW" $@
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%.2bpp: %.png
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$(eval 2bppq += $<)
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@rm -f $@
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%.1bpp: %.png
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$(eval 1bppq += $<)
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@rm -f $@
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%.pic: %.2bpp
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$(eval picq += $<)
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@rm -f $@
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