mirror of
https://github.com/pret/pokered.git
synced 2024-10-22 22:55:31 +00:00
Identify some percentage constant values
This commit is contained in:
parent
fc899e1906
commit
58d08bff43
3 changed files with 22 additions and 22 deletions
|
@ -653,7 +653,7 @@ INCLUDE "data/battle_anims/special_effects.asm"
|
|||
|
||||
DoBallTossSpecialEffects:
|
||||
ld a, [wcf91]
|
||||
cp 3 ; is it a Master Ball or Ultra Ball?
|
||||
cp ULTRA_BALL + 1 ; is it a Master Ball or Ultra Ball?
|
||||
jr nc, .skipFlashingEffect
|
||||
.flashingEffect ; do a flashing effect if it's Master Ball or Ultra Ball
|
||||
ldh a, [rOBP0]
|
||||
|
@ -668,7 +668,7 @@ DoBallTossSpecialEffects:
|
|||
call PlaySound
|
||||
.skipPlayingSound
|
||||
ld a, [wIsInBattle]
|
||||
cp 02 ; is it a trainer battle?
|
||||
cp 2 ; is it a trainer battle?
|
||||
jr z, .isTrainerBattle
|
||||
ld a, [wd11e]
|
||||
cp $10 ; is the enemy pokemon the Ghost Marowak?
|
||||
|
|
|
@ -402,12 +402,12 @@ MainInBattleLoop:
|
|||
cp USING_INTERNAL_CLOCK
|
||||
jr z, .invertOutcome
|
||||
call BattleRandom
|
||||
cp $80
|
||||
cp 50 percent + 1
|
||||
jr c, .playerMovesFirst
|
||||
jr .enemyMovesFirst
|
||||
.invertOutcome
|
||||
call BattleRandom
|
||||
cp $80
|
||||
cp 50 percent + 1
|
||||
jr c, .enemyMovesFirst
|
||||
jr .playerMovesFirst
|
||||
.enemyMovesFirst
|
||||
|
@ -1319,7 +1319,7 @@ EnemySendOutFirstMon:
|
|||
ld [wWhichPokemon], a
|
||||
jr .next3
|
||||
.next
|
||||
ld b, $FF
|
||||
ld b, $ff
|
||||
.next2
|
||||
inc b
|
||||
ld a, [wEnemyMonPartyPos]
|
||||
|
@ -2962,19 +2962,19 @@ SelectEnemyMove:
|
|||
.chooseRandomMove
|
||||
push hl
|
||||
call BattleRandom
|
||||
ld b, $1
|
||||
cp $3f ; select move 1, [0,3e] (63/256 chance)
|
||||
ld b, 1 ; 25% chance to select move 1
|
||||
cp 25 percent
|
||||
jr c, .moveChosen
|
||||
inc hl
|
||||
inc b
|
||||
cp $7f ; select move 2, [3f,7e] (64/256 chance)
|
||||
inc b ; 25% chance to select move 2
|
||||
cp 50 percent
|
||||
jr c, .moveChosen
|
||||
inc hl
|
||||
inc b
|
||||
cp $be ; select move 3, [7f,bd] (63/256 chance)
|
||||
inc b ; 25% chance to select move 3
|
||||
cp 75 percent - 1
|
||||
jr c, .moveChosen
|
||||
inc hl
|
||||
inc b ; select move 4, [be,ff] (66/256 chance)
|
||||
inc b ; 25% chance to select move 4
|
||||
.moveChosen
|
||||
ld a, b
|
||||
dec a
|
||||
|
@ -3398,7 +3398,7 @@ CheckPlayerStatusConditions:
|
|||
ld a, CONF_ANIM - 1
|
||||
call PlayMoveAnimation
|
||||
call BattleRandom
|
||||
cp $80 ; 50% chance to hurt itself
|
||||
cp 50 percent + 1 ; chance to hurt itself
|
||||
jr c, .TriedToUseDisabledMoveCheck
|
||||
ld hl, wPlayerBattleStatus1
|
||||
ld a, [hl]
|
||||
|
@ -5932,7 +5932,7 @@ CheckEnemyStatusConditions:
|
|||
bit PAR, [hl]
|
||||
jr z, .checkIfUsingBide
|
||||
call BattleRandom
|
||||
cp $3f ; 25% to be fully paralysed
|
||||
cp 25 percent ; chance to be fully paralysed
|
||||
jr nc, .checkIfUsingBide
|
||||
ld hl, FullyParalyzedText
|
||||
call PrintText
|
||||
|
|
|
@ -98,10 +98,10 @@ PoisonEffect:
|
|||
jr z, .noEffect
|
||||
ld a, [de]
|
||||
cp POISON_SIDE_EFFECT1
|
||||
ld b, $34 ; ~20% chance of poisoning
|
||||
ld b, 20 percent + 1 ; chance of poisoning
|
||||
jr z, .sideEffectTest
|
||||
cp POISON_SIDE_EFFECT2
|
||||
ld b, $67 ; ~40% chance of poisoning
|
||||
ld b, 40 percent + 1 ; chance of poisoning
|
||||
jr z, .sideEffectTest
|
||||
push hl
|
||||
push de
|
||||
|
@ -548,7 +548,7 @@ StatModifierDownEffect:
|
|||
cp LINK_STATE_BATTLING
|
||||
jr z, .statModifierDownEffect
|
||||
call BattleRandom
|
||||
cp $40 ; 1/4 chance to miss by in regular battle
|
||||
cp 25 percent + 1 ; chance to miss by in regular battle
|
||||
jp c, MoveMissed
|
||||
.statModifierDownEffect
|
||||
call CheckTargetSubstitute ; can't hit through substitute
|
||||
|
@ -557,7 +557,7 @@ StatModifierDownEffect:
|
|||
cp ATTACK_DOWN_SIDE_EFFECT
|
||||
jr c, .nonSideEffect
|
||||
call BattleRandom
|
||||
cp $55 ; 85/256 chance for side effects
|
||||
cp 33 percent + 1 ; chance for side effects
|
||||
jp nc, CantLowerAnymore
|
||||
ld a, [de]
|
||||
sub ATTACK_DOWN_SIDE_EFFECT ; map each stat to 0-3
|
||||
|
@ -979,9 +979,9 @@ FlinchSideEffect:
|
|||
.flinchSideEffect
|
||||
ld a, [de]
|
||||
cp FLINCH_SIDE_EFFECT1
|
||||
ld b, $1a ; ~10% chance of flinch
|
||||
ld b, 10 percent + 1 ; chance of flinch (FLINCH_SIDE_EFFECT1)
|
||||
jr z, .gotEffectChance
|
||||
ld b, $4d ; ~30% chance of flinch
|
||||
ld b, 30 percent + 1 ; chance of flinch otherwise
|
||||
.gotEffectChance
|
||||
call BattleRandom
|
||||
cp b
|
||||
|
@ -1111,7 +1111,7 @@ RecoilEffect:
|
|||
|
||||
ConfusionSideEffect:
|
||||
call BattleRandom
|
||||
cp $19 ; ~10% chance
|
||||
cp 10 percent ; chance of confusion
|
||||
ret nc
|
||||
jr ConfusionSideEffectSuccess
|
||||
|
||||
|
|
Loading…
Reference in a new issue