changed some addresses to the new constants

hg-commit-id: bc038ee359b8
This commit is contained in:
YamaArashi 2012-01-23 14:17:17 -08:00
parent 08912369ed
commit 505e717d07

View file

@ -23788,7 +23788,7 @@ EnemySendOut: ; 490E
ld [hl],a
dec a
ld [W_AICOUNT],a
ld hl,$D062
ld hl,W_PLAYERBATTSTATUS1
res 5,[hl]
ld hl,$C3B2
ld a,8
@ -23994,7 +23994,7 @@ UnnamedText_3d430: ; 0x3d430
INCBIN "baserom.gbc",$3d435,$274
; in-battle stuff
ld hl,$D062
ld hl,W_PLAYERBATTSTATUS1
res 4,[hl]
res 6,[hl]
call $5AF5
@ -24002,17 +24002,17 @@ INCBIN "baserom.gbc",$3d435,$274
ld de,$CCDC ; pointer to the move just used
ld b,BANK(DecrementPP)
call Bankswitch
ld a,[$CFD3] ; effect of the move just used
ld a,[W_PLAYERMOVEEFFECT] ; effect of the move just used
ld hl,EffectsArray1
ld de,1
call IsInArray
jp c,$7132
ld a,[$CFD3]
ld a,[W_PLAYERMOVEEFFECT]
ld hl,EffectsArray5B
ld de,1
call IsInArray
call c,$7132
ld a,[$CFD3]
ld a,[W_PLAYERMOVEEFFECT]
ld hl,EffectsArray2
ld de,1
call IsInArray
@ -24027,33 +24027,33 @@ INCBIN "baserom.gbc",$3d435,$274
call $6687
call $656B
.next11\@
ld a,[$D05F]
ld a,[W_MOVEMISSED]
and a
jr z,.next\@
ld a,[$CFD3]
ld a,[W_PLAYERMOVEEFFECT]
sub a,7
jr z,.next2\@
jr .next3\@ ; 574B
.next\@
ld a,[$CFD3]
ld a,[W_PLAYERMOVEEFFECT]
and a
ld a,4
jr z,.next2\@
ld a,5
.next2\@
push af
ld a,[$D063]
ld a,[W_PLAYERBATTSTATUS2]
bit 4,a
ld hl,$5747
ld b,$1E
call nz,Bankswitch
pop af
ld [$CC5B],a
ld a,[$CFD2]
ld a,[W_PLAYERMOVENUM]
call $6F07
call $6ED3
call $4D60
ld a,[$D063]
ld a,[W_PLAYERBATTSTATUS2]
bit 4,a
ld hl,$5771
ld b,$1E
@ -24062,7 +24062,7 @@ INCBIN "baserom.gbc",$3d435,$274
.next3\@
ld c,$1E
call $3739
ld a,[$CFD3]
ld a,[W_PLAYERMOVEEFFECT]
cp a,$2B
jr z,.next5\@
cp a,$27 ; XXX SLP | FRZ ?
@ -24074,7 +24074,7 @@ INCBIN "baserom.gbc",$3d435,$274
ld a,$A7
call $6F07
.next4\@
ld a,[$CFD3]
ld a,[W_PLAYERMOVEEFFECT]
cp a,9
jr nz,.next6\@ ; 577A
call $62FD
@ -24088,16 +24088,16 @@ INCBIN "baserom.gbc",$3d435,$274
call $6348
jp $569A
.next7\@
ld a,[$CFD3]
ld a,[W_PLAYERMOVEEFFECT]
ld hl,EffectsArray3
ld de,1
call IsInArray
jp c,$7132
ld a,[$D05F]
ld a,[W_MOVEMISSED]
and a
jr z,.next8\@ ; 57A6
call $5BE2
ld a,[$CFD3]
ld a,[W_PLAYERMOVEEFFECT]
cp a,7
jr z,.next9\@ ; 57B9
jp Function580A
@ -24110,7 +24110,7 @@ INCBIN "baserom.gbc",$3d435,$274
ld a,1
ld [$CCF4],a
.next9\@
ld a,[$CFD3]
ld a,[W_PLAYERMOVEEFFECT]
ld hl,EffectsArray4
ld de,1
call IsInArray
@ -24122,7 +24122,7 @@ INCBIN "baserom.gbc",$3d435,$274
ret z
call $62B6
ld hl,$D062
ld hl,W_PLAYERBATTSTATUS1
bit 2,[hl]
jr z,.next10\@ ; 57EF
ld a,[$D06A]
@ -24136,7 +24136,7 @@ INCBIN "baserom.gbc",$3d435,$274
xor a
ld [W_NUMHITS],a ; reset
.next10\@
ld a,[$CFD3]
ld a,[W_PLAYERMOVEEFFECT]
and a
jp z,Function580A
ld hl,EffectsArray5
@ -24247,7 +24247,7 @@ Function5854: ; 5854
jp $5A37
FlinchedCheck: ; 58AC
ld hl,$D062
ld hl,W_PLAYERBATTSTATUS1
bit 3,[hl]
jp z,HyperBeamCheck
res 3,[hl]
@ -24257,7 +24257,7 @@ FlinchedCheck: ; 58AC
jp $5A37
HyperBeamCheck: ; 58C2
ld hl,$D063
ld hl,W_PLAYERBATTSTATUS2
bit 5,[hl]
jr z,.next\@ ; 58D7
res 5,[hl]
@ -24279,13 +24279,13 @@ HyperBeamCheck: ; 58C2
ld hl,DisabledNoMoreText
call PrintText
.next2\@
ld a,[$D062]
ld a,[W_PLAYERBATTSTATUS1]
add a
jr nc,.next3\@ ; 5929
ld hl,$D06B
dec [hl]
jr nz,.next4\@ ; 5907
ld hl,$D062
ld hl,W_PLAYERBATTSTATUS1
res 7,[hl]
ld hl,ConfusedNoMoreText
call PrintText
@ -24300,7 +24300,7 @@ HyperBeamCheck: ; 58C2
call $6E9B
cp a,$80
jr c,.next3\@
ld hl,$D062
ld hl,W_PLAYERBATTSTATUS1
ld a,[hl]
and a,$80
ld [hl],a
@ -24326,11 +24326,11 @@ HyperBeamCheck: ; 58C2
ld hl,FullyParalyzedText
call PrintText
.next5\@
ld hl,$D062
ld hl,W_PLAYERBATTSTATUS1
ld a,[hl]
and a,$CC
ld [hl],a
ld a,[$CFD3]
ld a,[W_PLAYERMOVEEFFECT]
cp a,$2B
jr z,.next8\@ ; 5966
cp a,$27
@ -24345,11 +24345,11 @@ HyperBeamCheck: ; 58C2
ld hl,$580A
jp $5A37
.next7\@
ld hl,$D062
ld hl,W_PLAYERBATTSTATUS1
bit 0,[hl]
jr z,.next10\@ ; 59D0
xor a
ld [$CFD2],a
ld [W_PLAYERMOVENUM],a
ld hl,$D0D7
ld a,[hli]
ld b,a
@ -24367,7 +24367,7 @@ HyperBeamCheck: ; 58C2
ld hl,$580A
jp $5A37
.next11\@
ld hl,$D062
ld hl,W_PLAYERBATTSTATUS1
res 0,[hl]
ld hl,UnleashedEnergyText
call PrintText
@ -24384,20 +24384,20 @@ HyperBeamCheck: ; 58C2
or b
jr nz,.next12\@ ; 59C2
ld a,1
ld [$D05F],a
ld [W_MOVEMISSED],a
.next12\@
xor a
ld [hli],a
ld [hl],a
ld a,$75
ld [$CFD2],a
ld [W_PLAYERMOVENUM],a
ld hl,$5705
jp $5A37
.next10\@
bit 1,[hl]
jr z,.next13\@ ; 59FF
ld a,$25
ld [$CFD2],a
ld [W_PLAYERMOVENUM],a
ld hl,ThrashingAboutText
call PrintText
ld hl,$D06A
@ -24405,7 +24405,7 @@ HyperBeamCheck: ; 58C2
ld hl,$56DC
jp nz,$5A37
push hl
ld hl,$D062
ld hl,W_PLAYERBATTSTATUS1
res 1,[hl]
set 7,[hl]
call $6E9B ; random number?
@ -47177,12 +47177,12 @@ DecrementPP: ; 0x68000
cp a, STRUGGLE
ret z ; if the pokemon is using "struggle", there's nothing to do
; we don't decrement PP for "struggle"
ld hl, $D062
ld a, [hli] ; load the $D062 pokemon status flags and increment hl to load the
; $D063 status flags later
ld hl, W_PLAYERBATTSTATUS1
ld a, [hli] ; load the W_PLAYERBATTSTATUS1 pokemon status flags and increment hl to load the
; W_PLAYERBATTSTATUS2 status flags later
and a, 7 ; check to see if bits 0, 1, or 2 are set
ret nz ; if any of these statuses are true, don't decrement PP
bit 6, [hl] ; check 6th bit status flag on $D063
bit 6, [hl] ; check 6th bit status flag on W_PLAYERBATTSTATUS2
ret nz ; and return if it is set
ld hl, $D02D ; PP of first move (in battle)
call .DecrementPP\@